cps Posted December 11, 2004 Report Posted December 11, 2004 Hi, I need to make two textures, one offwhite and one burgandy, I wanted these to represent a painted wall. Of course, if I just take a solid color from PS and put it in the map (for CS) it ends up looking pretty bad. In real life the stuff would look like this (burgandy on the top trim and offwhite inbetween the windows). Does anyone have any ideas on how to make something like that look quality? Quote
marque_pierre Posted December 12, 2004 Report Posted December 12, 2004 What you wanna do is make sure you make a noise layer on top of that solid colour in Photoshop. Even better do a colour noise map (do render - clouds with black and white in each of the blue, red and green channels), and then lower the opacity to something ridiculously little and find a blend mode that does it for you (try Hard Light off the top of my mind). Then your "solid" colour will be a lot more real and interesting. Quote
The Postman Posted December 12, 2004 Report Posted December 12, 2004 Um...never use "noise" in your textures. Ever. That is all. Quote
kleinluka Posted December 13, 2004 Report Posted December 13, 2004 Never use render clouds either. Thanks. Quote
mikezilla Posted December 13, 2004 Report Posted December 13, 2004 i'd go for a photo ref of like a stucco or painted looking surface (black and white) and soft light it on top, to give it that texture. then i'd make a gradient from back to transparent on the top of the texture and fade it way down, so you get a sense of depth. Quote
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