dux Posted January 29, 2011 Report Posted January 29, 2011 First map that got made for NS2 (excluding KFS's early stuff). This was made as an internal test map and tools learning experience back in 2009 early 2010, but we decided to release it to be played until there are more maps. The engine and tools were in their infancy then so it reflects in areas compared to what we're making now. I designed everything off of the top of my head as I went along from my own layout. Seeing as it was never intended to be official there was no real guideline for it and I was pretty much given free reign. The map got patched up a little bit recently by a different level designer as I'm busy creating a different map now that's about 10 times the size but 100 times the awesome. Quote
Minos Posted January 29, 2011 Report Posted January 29, 2011 That looks really sweet. Did you do the lighting too? Are all of those PhilipK's meshes? Quote
dux Posted January 29, 2011 Author Report Posted January 29, 2011 Yeah I did all the lighting, only thing I didn't do was the displacement map of alien infestation. And those are philips props yeah, his stuff gets used loads. Quote
ShadoW_ Posted January 30, 2011 Report Posted January 30, 2011 Looks really great!I really like the textures and lighting. Quote
jaboo224 Posted January 30, 2011 Report Posted January 30, 2011 This map is so awesome to run around in. Fantastic work dux! Quote
-HP- Posted February 1, 2011 Report Posted February 1, 2011 That's rather nice, but since the pics are so dark, something a bit more high res would be great. thanks for sharing, you guys are doing a great job. Quote
Grinwhrl Posted February 2, 2011 Report Posted February 2, 2011 ":luye4vs6]That's rather nice, but since the pics are so dark, something a bit more high res would be great. thanks for sharing, you guys are doing a great job. Did you go back to using a CRT because I thought they were a bit to bright/just about right? But higher res would be tight! Quote
ShadoW_ Posted February 2, 2011 Report Posted February 2, 2011 I would say for that kind of game, they are neither too dark or bright . Quote
2d-chris Posted February 18, 2011 Report Posted February 18, 2011 I dig your style so much dux, rawsome Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.