PogoP Posted January 24, 2011 Report Share Posted January 24, 2011 Hey guys, Copy+pasting this from my Polycount thread, thought I'd post it here to see if any of you guys have any input you'd like to share! Got a quick question for you all; how would you go about making the base mesh for an astronaut-type character in this sort of style: I'm not sure whether to make a very simply base mesh in Max and just sculpt everything, or make the hard edged stuff such as the helmet ring in Max and import them onto a simple base mesh also made in Max. Main question is - would you sculpt the zip pouches from the flat base mesh, or model the pouches in Max and just sculpt creases and the zip? Looking forward to hearing the different ways in which people would approach this. Cheers! Quote Link to comment Share on other sites More sharing options...
PogoP Posted January 24, 2011 Author Report Share Posted January 24, 2011 Sorry to bump this again chaps, just thought it may have been missed last night as I posted it at some ungodly hour. Quote Link to comment Share on other sites More sharing options...
Pericolos0 Posted January 24, 2011 Report Share Posted January 24, 2011 I'd build all the solid parts just straight in max or whatever you're using, and for the cloth I'd make a rough basemesh and sculpt on that. If you really want to model the zippers on the pouches as well, do them in max after you're done scultping, laying them out on top of your sculpted mesh . short answer: sculpt everything that's orange Quote Link to comment Share on other sites More sharing options...
-HP- Posted January 24, 2011 Report Share Posted January 24, 2011 What peris said. Also for the record, my reply in PC. I would do as much as I could in max (sub-d modeling) so in zbrush you would only need to add some wrinkles, etc. Some people will tell you to do most of it in zbrush maybe, but you would need a lot of skills in zb. For me, zb is a tool to add detail, not to sculpt out complete forms, but I'm talking from my experience with env. art, with characters it might vary a bit but afaik the more you do in max the more control you have and the less you'll need to do in zb. Also check: http://www.zbrushcentral.com/showthread.php?t=91611 http://www.selwy.com/2009/zbrush-clothes-tutorial/ Quote Link to comment Share on other sites More sharing options...
Mr. Happy Posted January 24, 2011 Report Share Posted January 24, 2011 You might also check out sculptris as an alternative to zbrush Quote Link to comment Share on other sites More sharing options...
PogoP Posted January 24, 2011 Author Report Share Posted January 24, 2011 Don't really have a lot of time to learn a new program, I'll mainly use Zbrush for adding wrinkles and stuff to the clothes. The issue you touched on, HP, is one I'm currently struggling with. I could add a lot of stuff in Max, but I do really want to experiment with Zbrush and give it a go. It is going to be used so much in the near future, that I think it's a necessity that I learn it. Plus it looks really fun! So, what I think I'm going to do is what Peri said: Sculpt everything in orange; subd the rest. That should work out nicely. I'll keep you guys posted. Thanks for the tips everyone! Quote Link to comment Share on other sites More sharing options...
meeyukie Posted October 3, 2011 Report Share Posted October 3, 2011 How do I get the "Message waiting off " message to go away on my GE 5.8 edge phone.? message waiting off appears on the LCD screen and will pop up all the time when I am trying to dial or perform any function on the phone, and then I have to start all over again it is really annoying i want it to go away. Quote Link to comment Share on other sites More sharing options...
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