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Posted

You guys looking forward to USFIV? I know I am.

Been playing a lot of SSFIVAE lately in a feeble attempt to up my execution, and also because I'm getting hyped by USFIV a LOT.

Also, Wasteland 2 Beta which kicks huge amounts of ass.

Posted

You guys looking forward to USFIV? I know I am.

Been playing a lot of SSFIVAE lately in a feeble attempt to up my execution, and also because I'm getting hyped by USFIV a LOT.

Also, Wasteland 2 Beta which kicks huge amounts of ass.

 

How does it compare to Fo1/2?

Posted

It's very much in the same vein Buddy. Combat is the same (also very comparable to XCOM), and it's really good fun. The exploration is the same with an overview map and different destinations, and even very early on there's a lot of choice/consequence going on in the story. It really is what Van Buren would have been, had it made the cut. Or so I would like to think anyway, it's FO1/2 mixed with Tactics, which all in all is a great combo.

Posted

You guys looking forward to USFIV? I know I am.

Been playing a lot of SSFIVAE lately in a feeble attempt to up my execution, and also because I'm getting hyped by USFIV a LOT.

Also, Wasteland 2 Beta which kicks huge amounts of ass.

 

 

I've been playing a ton of SF4. Hit me up on steam or PSN for a few games. 

 

As for me, I main Makoto, Chun-li and now Evil Ryu. All of them are scheduled to have buffs in USFIV.

 

I hear Maokoto's Fukiage now hits a standing opponent, for me that's HUGE.

Posted

Have they made it so you can command throw after dash punch without a kara cancel yet? :/

 

I hear a lot of the new characters are broken. Broken in the not working sense with hitboxes in random places like a homage to ST T.Hawk.

 

But get hype for Cammy in a Vega mask for fifth character.

Posted

Have they made it so you can command throw after dash punch without a kara cancel yet? :/

 

I hear a lot of the new characters are broken. Broken in the not working sense with hitboxes in random places like a homage to ST T.Hawk.

 

But get hype for Cammy in a Vega mask for fifth character.

 

 

Yeah, Hugo is ridiculous right now, but from what I understand the location tests have always had brutal hitboxes and were buggy as hell. Actually apparently now Hugo cn infinte from low short to hand clap. 

 

Are you talking about Makoto being able to command grab after a Hayate or just generally running in and dash-punching? I don't think there's any changes for either actually. You don't think it would be a little too easy to apply pressure if you can command grab without any frame penalty and no EX usage? 

 

Also Cammy in a Vega mask? :X  

 

Also on the note, anybody else watch the capcom cup last weekend? There were some crazy good matches. My man Haitani almost made it too, Gen is just brutal to deal with though. 

Posted (edited)

I usually play on PC because of convenience... and also because my PS3 isn't connected to the interwebs currently  :gonk: I usually play Evil Ryu, Ryu, Akuma or T. Hawk, though recently I've been getting into Seth as well.

 

As for Ultra, it's gonan be another few months before release, they're probably gonna patch it up real good before release. A buddy of mine went to Dreamhack and got to try it, says it's an improvement over AE.

 

If any of you have more infoz plx post, ESPECIALLY on the new character. Although I'm probably picking up Rolento in Ultra.

 

EDIT:

I didn't watch the Capcom Cup unfortunately, but the Dreamhack Daigo beatdown was glorious

Edited by Sentura
Posted

You don't think it would be a little too easy to apply pressure if you can command grab without any frame penalty and no EX usage?

 

It's how she worked in Third-Strike. I certainly would like to see more pressure in this game.

 

Also Cammy in a Vega mask? :X

One of the leaks for the fifth character is Decapre, another Cammy clone like Juni and Juli, but who has yet to be playable. She fights with a Vega's mask and claws. She's my favourite of all the rumours because she's copy and paste job.

 

nLP6xbM.jpg

Posted

 

You don't think it would be a little too easy to apply pressure if you can command grab without any frame penalty and no EX usage?

 

It's how she worked in Third-Strike. I certainly would like to see more pressure in this game.

 

 

 

 

 

Now you've got me wanting to play 3rd strike. I never tried doing that grab after a hayate but I am looking for options. Same thing when finishing a spinning bird kick for chun. It's hard to find something totally safe without a cancel. 

Posted

Dunno where else to post it, i grabbed a few redeem cards at Starbucks with codes for Ridiculous Fishing on the App Store, first come first served (posted also elsewhere):

4R93JWKXH4WK

HXK3YKNNKNA3

AELELXX4HXKJ

K44YPAXFR6AJ

7MHKTPNHXLJ9

codes valid until 19th jan 2014.

Posted

Just finished Hourences' The Ball.

 

productimage1.jpg

 

My review on Steam:

 

 

The quality of the puzzle level design of this game is INSANE!

Really smart puzzles that don't make you feel lost. Innovative gameplay mechanics. You use an ancient "hammer tool" to control a huge ball in many different ways to kill enemies and solve puzzles, while altering its properties (fire, electricity, gravity etc). Huge environments and great sense of scale.

The only things I would criticize are the invisible walls, which are not so consistent. Some puzzles make you go through very narrow passages, and other times you are unable to walk through wider spaces.

This game is a must. Stop reading this and PLAY IT!

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