⌐■_■ Posted March 27, 2011 Report Share Posted March 27, 2011 i wish there were more bitches in gamingworld Quote Link to comment Share on other sites More sharing options...
Minos Posted March 27, 2011 Report Share Posted March 27, 2011 30 minutes of gaming without any autosave and i forgot to quicksave. this is why we have checkpoints and autosaves, game developers, because now i quit your fucking game out of rage and i don't want to do the same badly scripted shit twice, you faggots. You talking about STALKER I guess... I know what you mean. Quote Link to comment Share on other sites More sharing options...
Jetsetlemming Posted March 27, 2011 Report Share Posted March 27, 2011 I don't think any game has ever bothered me about its lack of autosaves more than Deus Ex, which explicitly says "Saving" before "Loading" on level transitions, without actually saving anything. My first time playing the game I got to the NCF generator before dying (blew up a TNT box that blew up an explosive barrel next to me), without having saved once. It was after that that I learned the magic of numpad+ quicksaving. Quote Link to comment Share on other sites More sharing options...
JeanPaul Posted March 28, 2011 Report Share Posted March 28, 2011 30 minutes of gaming without any autosave and i forgot to quicksave. this is why we have checkpoints and autosaves, game developers, because now i quit your fucking game out of rage and i don't want to do the same badly scripted shit twice, you faggots. You talking about STALKER I guess... I know what you mean. Although, in their defense, having checkpoints in certain areas of stalker would be pretty difficult. Quote Link to comment Share on other sites More sharing options...
Rick_D Posted March 28, 2011 Report Share Posted March 28, 2011 30 minutes of gaming without any autosave and i forgot to quicksave. this is why we have checkpoints and autosaves, game developers, because now i quit your fucking game out of rage and i don't want to do the same badly scripted shit twice, you faggots. You talking about STALKER I guess... I know what you mean. Although, in their defense, having checkpoints in certain areas of stalker would be pretty difficult. not in a linear scripted tunnel, probably the only place that makes sense for them to have checkpoint/autosaves and they don't bother. ok i get it, it makes it more difficult or something. but it's still bullshit. also, they allow you to quicksave anywhere, so it's obviously robust enough to allow for some crazy saving locations - they could simply have certain areas autosave: you enter a new sub-area and autosave, pretty simple stuff. Quote Link to comment Share on other sites More sharing options...
Jetsetlemming Posted March 28, 2011 Report Share Posted March 28, 2011 Although, in their defense, having checkpoints in certain areas of stalker would be pretty difficult. Call of Pripyat manages. Quote Link to comment Share on other sites More sharing options...
Taylor Posted March 28, 2011 Report Share Posted March 28, 2011 Spam quicksave all day. Everything from walking to the end of a long corridor to ducking behind a pillar reloading gets F6'd. Brought Yakuza 4, played it until the final chapter already like a big fat loser. The melodrama can get a bit too light-hearted, and there’s a lot of lol-so-random Japanese slapstick, but since you spend all your time between story sequences stomping on faces and yelling at your hostess for not pulling enough customers it all balances out. My only gripe is how predictable it can be. Most of the plot-advancing grilling goes on for 30 minutes before your character even bothers asking them what you actually want to know about, then the conversation will appear to end about 3 times but everyone in the story is the Japanese equivalent of Columbo, and then the guy you're talking to will be shot by an off-screen gunman, who I like to think is an angry producer. Quote Link to comment Share on other sites More sharing options...
Thrik Posted March 28, 2011 Report Share Posted March 28, 2011 Finally got Alan Wake finished. I think it's a fantastic game overall, absolute must-play IMO. Admittedly it does get a little tiresome at times which is why it's taken me so long to finish, mostly because the regular grunt enemies don't change much throughout the game beyond getting bigger weapons. However this is kind of endemic of survival horror and is easily dealt with by playing the game in shorter bursts rather than trying to plough through the whole thing at once, and also set-pieces are happening all the time which vary things up nicely. If you give it the time to take you through to its conclusion though, the story is a real thriller and the atmosphere it builds up is unparalleled in gaming. I wouldn't say it's a scary game, but it does build up an extremely dark and foreboding feel. You feel like you're trapped there with Wake in this insane world of darkness. Some parts are just so cool. In part because of the engine's amazing ability to display huge vistas without missing a beat, and in part because the stuff that's happening is awesome. What is basically a giant version of Lost's smoke monster rips apart dams, throws ships at you, takes over gigantic tractors, and all sorts of other insane stuff. The fact that your enemy throughout the game is a mysterious, invisible force makes things very interesting. On a technical level the visual and sound production during these parts is incredible, from the way an entire building will smash apart to the way girders are ripped from bridges and flung at you from the skies, hitting the ground like arrows. There aren't many games that actually tackle the kind of rural forest county environment Alan Wake takes place in, but it absolutely pulls it off to perfection. It's not open world, but you can tell the engine was originally designed for it because it's just so beautiful. Add to that very good, original gameplay (the light-based way of attacking enemies is fantastic), a gripping story that is clearly from the minds of Max Payne, and excellent cinematic presentation and you've got a very satisfied Thrik. Quote Link to comment Share on other sites More sharing options...
PogoP Posted March 28, 2011 Report Share Posted March 28, 2011 Totally agree, Thrik! Loved Alan Wake and I was hooked from start to finish. Quote Link to comment Share on other sites More sharing options...
Puddy Posted March 28, 2011 Report Share Posted March 28, 2011 The PC version can't be far out... can it? Quote Link to comment Share on other sites More sharing options...
Jetsetlemming Posted March 28, 2011 Report Share Posted March 28, 2011 Ha. I've closed off an entire empire of aliens in SE4 by camping a single Seeker Parasite ship on the warp gate out of their home corner of the galaxy. They keep attacking me trying to get out, possibly accidentally by trying to warp through, because I've had shit like unarmed colony ships attack that sentinel. I'm actually going to have to swap it out soon because its fuel is getting low (it costs fuel to fire a weapon). And yet, despite the massive cloud of wreckage and dead aliens in the space around that warp gate, that empire's attitude is still reported as "warm" to me, and last turn they proposed a trade agreement. I have automatic diplomacy turned on (an AI handles your inter empire actions), I guess my politicians are just really good at buttering them up as I wreck their shit anyway. Quote Link to comment Share on other sites More sharing options...
Serenius Posted March 28, 2011 Report Share Posted March 28, 2011 Agree with you on Alan Wake, Thrik. However, if you play it through on hard your first time in, it's comes across as a scary game since those baddies don't have to work nearly as hard to kill you. Got back to Bulletstorm's campaign, which is essentially one giant comedy of errors. Just simply terrific execution on all fronts. The midway point in the game puts most modern game finales to shame. Can't wait to see how they wrap this up. Quote Link to comment Share on other sites More sharing options...
Rick_D Posted March 28, 2011 Report Share Posted March 28, 2011 Spam quicksave all day. Everything from walking to the end of a long corridor to ducking behind a pillar reloading gets F6'd. no no no no NO! that is total bullshit and a massive relic from the past. level designers should be doing their fucking damndest to make sure the experience is as polished for the player as possible. i don't care if you allow quicksaving, EVERYONE has gone through a horrible section and in the excitement forgotten to quicksave. why should quicksaving become as integral to the gameplay as reloading or aiming your gun. utter bullshit, autosaving is a system that should be there working away in the background, and when you fuck up and die, it kicks you back 2 or 3 minutes and let's you go again. we're not in the days of the arcade where the developer is trying to fuck you for quarters, and we're mature enough as an industry to realise that people want to complete the game, and that chal;lenge should come from the design, no the lack of saving functionality. stalker is a great game, i have huge respect for GSC and i love their work. but fuck that. Quote Link to comment Share on other sites More sharing options...
Serenius Posted March 28, 2011 Report Share Posted March 28, 2011 At a bare bones minimum, it should autosave when you start and complete a mission. Quote Link to comment Share on other sites More sharing options...
Jetsetlemming Posted March 28, 2011 Report Share Posted March 28, 2011 CoP autosaves whenever you move to a different map, sleep (I think), or anytime there's any status change to a quest line. I like quicksaves for moments where I intentionally do something that might get me killed to see if I can do it or if there's any benefit, like exploring acid/lava in Doom/Duke3d, or jumping through the fan in Area 51 in Deus Ex. But autosaves are definitely a necessity no matter what. Quote Link to comment Share on other sites More sharing options...
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