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L.A. Noire


Mazy

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Interestingly, GTA IV and I Red Dead Redemption used Image Metrics for facial animation...obviously both Rockstar games. This is a different technology and it appears more advanced from what IM could do a few years ago when GTA IV was in development. I already want this game based on what little we've seen of it due to the tech...though I hope that is enough to carry the whole game.

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i think i saw a trailer for this somewhere and i was thinking, "how the hell is la in any way noire?"

Because of Film Noir? Not only is Hollywood in L.A. also some famous Noir films played there like for example Sunset Blvd. or Chinatown.

i've always associated noir with nyc, not la. california is too sunny for that shit.

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the faces seem very pasted onto the bodies at times. i think this is partly due to the static nature of the head when the face is captured vs. the torquing of the neck/movement of the body.

shame the skin shader isn't up to par with what are otherwise amazing faces, which is a little jarring imo.

Yeah my thoughts, also notice how the eyes seem to be part of the main face mesh and the studio lights are still on the iris texture.

Its a great base to build on though.

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The facial technology is incredible, but I have to say just about everything else leaves me cold. The trailer seemed particularly bad and cliched, practically convincing me to not get the game. The visually also seem decidedly average besides the faces, to the point where the faces don't actually match. :/

Looking forward to seeing this technology in more compelling games up my street, though!

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