- Livewire - Posted December 15, 2010 Report Posted December 15, 2010 Working on a portfolio website at the moment! Information. Name - Alex Williams. Age - 19. Location - North Wales, UK. Looking for work? - Yes, professional or amateur. Contact. Email - deadwire@live.co.uk MSN - deadwire@live.co.uk Steam - http://steamcommunity.com/id/_Livewire_ Skype - alex_livewire Resumé. Please contact me first. Skills. Hammer Editor. Unreal Development Kit. Hammer Particle Editor. 3DS Max. Roadkill. HPL2 Editor. About. Hello! I'm Alex Williams, I'm 19 and from North Wales, UK. I'm an Environment Artist, Hard Surface Modeller and Audio Engineer who is actively searching for Amateur/Professional work in the games industry, I absolutely love what I do and hope to study Computer Games Design at University soon to further my abilities. Please take a quick look at my work and let me know what you think, if you have any questions feel free to drop me an email, thanks! ModDB - http://www.moddb.com/members/alexwilliams Maps. Wetwork. Pictures. Last Christmas. Pictures. Models. M1A1 Abrams Military Tank. Beretta 9000 Pistol. "Mad Dog" Battle Mech. G36C Assault Rifle. RPG-7 Nissan Skyline R34 Quote
- Livewire - Posted February 13, 2011 Author Report Posted February 13, 2011 Added 4 new images of an RPG-7. Quote
thefight Posted February 20, 2011 Report Posted February 20, 2011 Your stuff looks good, I like the destructed house from Last Christmas Quote
- Livewire - Posted February 22, 2011 Author Report Posted February 22, 2011 Thanks thefight. Added 3 new pictures of a Nissan Skyline R34. Quote
Furyo Posted February 23, 2011 Report Posted February 23, 2011 Your models could do with more info (wireframe shots, number of tris, textures) Quote
PhilipK Posted February 23, 2011 Report Posted February 23, 2011 Seems like they are all untextured highpolies though, so wireframes or tri/vertex-counts are irrelevant really. With that said, you'd probably do well to actually take those models all the way to a lowpoly with textures. Nice job on the levels. Quote
- Livewire - Posted February 23, 2011 Author Report Posted February 23, 2011 Thanks guys, yes, the models are highpoly so I figured it would be pointless to display the tri/vertex counts, I'm in the process of learning to UV/texture to a standard at which I'm happy with so in the meantime I'm not texturing my models. Quote
-HP- Posted February 24, 2011 Report Posted February 24, 2011 Not bad, not bad at all! Just make sure you finish your stuff! Having nice high polies on your portfolio is important, but at the moment it's all I see! For env artist positions you need to prove you have what it takes to make high polies, low polies, uv, bake, texture, etc! Work on that and you're off to a great start! Quote
wilco Posted February 25, 2011 Report Posted February 25, 2011 ":2yhin92c]Just make sure you finish your stuff! Having nice high polies on your portfolio is important, but at the moment it's all I see! For env artist positions you need to prove you have what it takes to make high polies, low polies, uv, bake, texture, etc! Work on that and you're off to a great start! HP's nailed it on the head with this one, just want to see more variety and areas covered I love the R34 btw, I want to skin it and take it for a spin! Quote
- Livewire - Posted February 27, 2011 Author Report Posted February 27, 2011 ":32sc810r]Not bad, not bad at all! Just make sure you finish your stuff! Having nice high polies on your portfolio is important, but at the moment it's all I see! For env artist positions you need to prove you have what it takes to make high polies, low polies, uv, bake, texture, etc! Work on that and you're off to a great start! It's quite the handfull to learn I must say, I'm almost there with UV'ing, I can bake normals, still learning some optimization techniques for low polys and I have yet to get around to learning to texture. I'm generally still just wading through endless tutorial videos and explanations, but texturing requires tons of practice so it's going to be quite some time before I'm happy with my level of ability with it. I'm going to Uni this September, so I'll be able to dedicate 3 years into learning all the thing's I need to. (Hopeully going to do a game design course) And thanks for the info HP! Quote
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