blackdog 4,443 Report post Posted April 29, 2018 1 Zarsky reacted to this Quote Share this post Link to post Share on other sites
blackdog 4,443 Report post Posted June 22, 2018 Xen done right 8 El Moroes, Zarsky, Beck and 5 others reacted to this Quote Share this post Link to post Share on other sites
Beck 2,556 Report post Posted June 22, 2018 That first shot looks great. Have they announced a release date yet? Quote Share this post Link to post Share on other sites
Buddy 831 Report post Posted June 24, 2018 Looks a bit messy to me, don't see a coherent direction there. 1 FMPONE reacted to this Quote Share this post Link to post Share on other sites
FMPONE 6,013 Report post Posted June 24, 2018 4 hours ago, Buddy said: Looks a bit messy to me, don't see a coherent direction there. I see where you're coming from, but those are tiny screenshots. Personally really happy that Black Mesa is still around and kicking, this is one of my most anticipated titles of 2018/2019. I really miss Half Life a lot 2 Buddy and Seldoon182 reacted to this Quote Share this post Link to post Share on other sites
blackdog 4,443 Report post Posted June 24, 2018 7 hours ago, Buddy said: Looks a bit messy to me, don't see a coherent direction there. You mean because of the very different colours? Quote Share this post Link to post Share on other sites
JeanPaul 391 Report post Posted November 19, 2018 We posted our xen trailer this morning if you havent seen it yet https://steamcommunity.com/games/362890/announcements/detail/2537111426405732058 Woot! 15 2 Zarsky, Klems, dux and 14 others reacted to this Quote Share this post Link to post Share on other sites
FMPONE 6,013 Report post Posted November 19, 2018 1 hour ago, JeanPaul said: We posted our xen trailer this morning if you havent seen it yet https://steamcommunity.com/games/362890/announcements/detail/2537111426405732058 Woot! It looks so great, can’t wait to play it. New Half-Life content!! 2 JeanPaul and That50'sGuy reacted to this Quote Share this post Link to post Share on other sites
Pampers 5,625 Report post Posted November 20, 2018 Way above any expectations I had! well done! 1 JeanPaul reacted to this Quote Share this post Link to post Share on other sites
ElectroSheep 1,767 Report post Posted November 20, 2018 I'm not watching... NO SPOIL !!!! 1 1 JeanPaul and That50'sGuy reacted to this Quote Share this post Link to post Share on other sites
fewseb 396 Report post Posted November 21, 2018 On 11/20/2018 at 9:29 AM, ElectroSheep said: I'm not watching... NO SPOIL !!!! Gordan Freeman dies at the end, really tragic 2 El Moroes and That50'sGuy reacted to this Quote Share this post Link to post Share on other sites
JeanPaul 391 Report post Posted December 23, 2018 (edited) Some Black Mesa news if you missed it: https://steamcommunity.com/games/362890/announcements/detail/1715207569423590279 New Features Screenspace Fog ("Xog") Using the GBuffer that we've developed for our new Dynamic Lights, we've added a dynamic, very flexible new fog system that replaces Source's legacy fog. The new "Xog" can be configured on the fly with instant results ingame, it can change over time with I/O, and it can vary in density and color based on height. Best of all, it's very inexpensive to render, costing about as much performance as a single dynamic light. Our level designers were slack-jawed when they saw how much it improves the look of the whole game, bringing a true sense of scale to the levels. New Alien Grunt NPC (Agrunts) Our original Alien Grunts were tank enemies that shot ridiculously powerful homing bees. They fit relatively well into the tough, cover-laden final levels of Earth. In the vast, wide open spaces of Xen however, they became extremely frustrating to fight. The new Agrunt is the most mobile, unpredictable enemy in the whole game besides our assassins. They'll leap onto different platforms, find a way to outflank you, get in your face, and unleash a devastating secondary "hornet hurricane" attack. As a much-needed balance, the bees from them no longer home in on you, and individual bee damage has been lowered. New Controller NPC (Xontrollers) The player only encounters Controllers once in the released game. They were a good, if a bit simple, final enemy type for the Earth bound levels. For Xen, we drastically expanded their abilities, turning them into a kind of overlord or mini-boss. We don't want to spoil everything about their new abilities -- but mind-control, telekinesis, and crystal-powered shields are just a taste of what players can expect. Improved Vortigaunt NPC (Xorts) These were another straightforward enemy from Earth-levels. We mostly teleported them straight onto the player and expected them to be gunned down in a few seconds. For Xen, we have worked them into a much more intelligent, emotional creature. In keeping with the original Xen, they won't be hostile to the player by default. Flashlight Shadows Flashlight shadows are back! Last patch we switched to one of our new dynamic lights, but couldn’t quite solve all the issues with shadows. For Xen, the flashlight will be positioned on the player to look like it is casting from lower on your chest. This creates interesting shadows and adds to the atmosphere in dark environments while still having a usable flashlight. Soft Particles Better late than never. This is a feature that's been in other Valve games, but for some reason has been broken in Black Mesa, even from our very first mod release. No more hard-edged particle clipping! Chapter Updates In addition to the improvements above, we have been grinding away at locking the final bits of design and arting for all our Xen levels. While building momentum toward release, our goal is to lock down the chapters in order so that we don’t have to dedicate resources to them, and so all the subsequent chapters go faster and smoother. Here is where we are at: Xen (~2-3 Hour Estimate) This chapter is completely design locked, most of the art is done, and we are polishing the levels to be release ready. Left on the to-do list is merging art, polishing art, unifying skyboxes and effects across all 6 maps, optimizing maps, and finally a clipping pass. Gonarch (~1-2 Hour Estimate) These maps are design locked and are going through the art process. The goal is to be mostly art completed, and start in on its many animated scripted sequences in January. We learned a lot arting Xen and refined our pipeline to be more efficient going forward. There are also half the maps (3) in Gonarch as in Xen, so we got that going for us. Interloper (~2-3 Hour Estimate) This chapter is design complete, but needs refinement to lock the chapter. The goal is to have this chapter design locked in the next few days so that level designers and artists can start in on detailing it. Interloper is currently 6 maps. Nihilanth (Super Secret Time Estimate) We have started in on the core gameplay coding of the final boss. We wanted to avoid having the big boss be just a bullet sponge, so we have kept the design fluid and kept the environment interactive and dynamic. Most of the static art for this level is completed, but it still needs scripted animation set pieces. Endgame (About 5 mins) Endgame is locked, but needs some final animation and graphics updates. Endgame will be the last chapter we do a pass on, as it is dependant on a lot of final art from the other levels. Even in its current state we are very happy with how it plays out. Edited December 23, 2018 by JeanPaul 9 2 esspho, grapen, Squad and 8 others reacted to this Quote Share this post Link to post Share on other sites
will2k 3,707 Report post Posted December 23, 2018 9 minutes ago, JeanPaul said: Some Black Mesa news if you missed it: https://steamcommunity.com/games/362890/announcements/detail/1715207569423590279 Nice. Good luck with the final release 1 JeanPaul reacted to this Quote Share this post Link to post Share on other sites
blackdog 4,443 Report post Posted December 23, 2018 (edited) Read the news this morning, impressive AI behaviour for the Alien Grunt, deffo gives me Doom 2016 vibes. Still haven’t played this! Is any of the new tech going to be retrofitted on already released content? That fog looks juicy! Edited December 24, 2018 by blackdog 1 JeanPaul reacted to this Quote Share this post Link to post Share on other sites
JeanPaul 391 Report post Posted December 23, 2018 Yes there are definitely plans to do a full pass on the earthbound maps with all this new stuff post xen release. 1 1 Squad and blackdog reacted to this Quote Share this post Link to post Share on other sites