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Posted

Just finished it. The Jump and Timing Parts were truely like Half-Life: Super rewarding scenarios afterwards but super horrible execution in First Person :( Everything around it was awesome, but I must have died 100 times in the last 20 minutes of the game. I know its not true to the Original, but in such cases I wish it had either Ledge Grab or just some general body feeling aka Mirrors Edge or Portal's target gravity (getting pulled into the Portals or jump pads)...

apart from that: great experience in towards the end, felt very true to the original and the gameplay and fights got better all the time!

Posted

It's awesome! The only thing I have some problems with is the balancing, I play on medium and the turrets/marines can really take your health/shield away in seconds. Also, I've ragequit a few times, but thats because of standard HL2 issues, like the player not attaching to a ladder followed by me falling to my death.

The levels look for the most part amazing, and I love the small touches like the small colorcorrection or whatever when you pick up a shield canister, alien goo sticking to your weapon etc.

Posted

I'll be replaying this one for sure :)

Still wondering about this though:

In We've got hostiles, when you encounter the first Marine,

you should be able to drop the container on him. The panel doesn't work for me. I had to kill him manually. Anyone else experienced this?

Posted

wrapping up surface tension, the environments are still beautiful, but some of them seem odd (like buildings randomly popping up in the skybox). also,

a helicopter taking 20+ rpg hits? NOT LIKELY

. another thing i really like is how BMS has made the houndeye a proper threat now, i always felt it was lacking in the original.

Posted

Also, I've ragequit a few times, but thats because of standard HL2 issues, like the player not attaching to a ladder followed by me falling to my death.

Sometimes it gets me nuts when I can't simply walk out a ladder. I have to spam the jump key like a lunatic because Freeman simply refuses to leave the ladder. C'mon! :(

Posted

New Bullsquid not dangerous, eh? Are we playing the same game? Also, On a Rail being cut that much is actually a good thing. I love HL, but I've always found that this chapter was terribly dull compared to the rest. :P

I finished it and must say I was amazed. I'm a bit surprised Surface Tension had a lot of removed content since, after Xen, it is my favorite chapter in the game, but I liked every second of it despite the marines being really too powerful and way too accurate. I'm a bit disappointed that the second teleport puzzle (the one with the up-down moving ring) was really simplified and got the toxic slime removed, but it's only because I always liked this particular area. Mad props to the team, because the level of awesome reached in this mod is absolutely oustanding.

Some little things annoyed me a bit and I've encountered bugs like being stuck at a changelevel in the Lambda Core coolant tunnel, the tentacle hearing you even if you're crouched and various crashes (don't changelevel or load a save with your flashlight on), but overall it was a very good experience.

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