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Posted

missing scripts for me (#BMS_Intro_text etc) and just had my first engine crash! but been playing for at least an hour so fair play.

love the attention to detail, and it really brings back some great memories without straying too far from the original half-life. however i would have personally gone for a completely different look rather than just up-res-ing and beautifying HL1 levels. would be nice to see a completely new take on the BM facility, something to really stand shoulder to shoulder with Aperture labs.

that aside, this is enjoyable, very much so.

Posted

missing scripts for me (#BMS_Intro_text etc) and just had my first engine crash! but been playing for at least an hour so fair play.

love the attention to detail, and it really brings back some great memories without straying too far from the original half-life. however i would have personally gone for a completely different look rather than just up-res-ing and beautifying HL1 levels. would be nice to see a completely new take on the BM facility, something to really stand shoulder to shoulder with Aperture labs.

that aside, this is enjoyable, very much so.

For me it's quite the opposite. I'm glad that didn't stray too far. I want it as 'pure' as possible but of course with all the shiny new things!

I could go on and on about how phenomenal this mod is. But it's easier to conclude in a simple sentence. After 2 hours of playing I can only say this: It was worth the fucking wait!

Posted

Far from perfect, but much more impressive than I expected thus far. I'm just getting rolling on the main game after everything went to shit in the test chamber, can't wait to enjoy the rest of the ride.

Posted

Just reached "We Got Hostiles". Really love how different it often is from the original game, yet how it always manages to bring it back to some of the key locations and moments you remember from the original.

The bit with the corridors after the accident where you used to get the crowbar, really liked that you suddenly were dependant on the security guard and flares for the first while, mixed it up in a neat way

. Looks a little rough here and there, but overall I'm really impressed by it so far, way better than anybody could have hoped for.

Posted

I've encountered a design flaw: if you kill that scientist that opens that room with the pistol, there's no way to get in there (or is there? I didn't find any).

Anyway, I'm really liking this mod! It's feeling really nostalgic. I didn't leave Black Mesa yet, though.

There's lots of eastereggs:

- Pay attention to Freeman's locker in the dressing-room after the incident - baby photo.

- Black Mesa computers have Mozzila Firefox icon in the desktop (yay)

- There's a funny yellow and blue mug with some dudes on it saying something that I cannot remember.

Posted

The mug has the chuckle brothers on it. Its amazing.

The mod is great, love the fact that you redesigned sections and greatly improved them. Got a crash loading the level after we've got hostiles though, will continue tomorrow.

Posted

":3e5q8trh]

Inbound is my baby, nice to see the comparisons of it :D

Noticed this baby in Questionable Ethics...

bm_c2a4e0001.jpg

And...

2012-09-14_00016.jpg

I'm near the end now. The Helicoptor is really difficult :(

Also, just found this video. Wtf?!

http://www.youtube.com/watch?v=Th3STX3gKX0

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