-HP- Posted January 9, 2011 Author Report Posted January 9, 2011 That's why you should have played it on hard! Anyway, can anyone post new links for the screens? where the fuck are you guys getting this info? Quote
Sentura Posted January 9, 2011 Report Posted January 9, 2011 They said it's level scaling similar to Fallout 3, rather than Oblivion. It was fine in Fallout. I still found fallout really easy. Definitely an improvement over Oblivion but still far too easy for my taste. difficulty systems in general are fickle. you'd need something dynamic like the AI director from L4D2 to accommodate and tailor the experience to the player's liking. and then that doesn't even take into account the difficulty of minigames, such as stealthing or lockpicking or hacking or whatever. Quote
Mazy Posted January 9, 2011 Report Posted January 9, 2011 Some awful scans, cant be bothered to read it when its this bad http://gamegasm.wordpress.com/2011/01/0 ... -een-feit/ Screens looks VERY Gamebryo'ish to me, but I guess its a bit hard to tell from those scans Quote
Marcos Posted January 10, 2011 Report Posted January 10, 2011 Was about to say the same. It does realy look like Oblivion with some gfx mods.. Too bad they didnt use iDTech for this! Though faces and body's looks way much better now, I wonder how the animations are going to be like. Beth has much to improve in both modeling and animation department. Textures will be replaced by mods anyway Quote
2d-chris Posted January 10, 2011 Report Posted January 10, 2011 It'd be near impossible to make a game the scale of oblivion with ID tech 5, for the budget they're prob getting. All "slightly" educated guessing of course lol Quote
dux Posted January 10, 2011 Report Posted January 10, 2011 It'd be near impossible to make a game the scale of oblivion with ID tech 5 Why? Quote
syver Posted January 10, 2011 Report Posted January 10, 2011 I'm pretty sure it's still Gamebryo, just heavily updated. I remember some podcast back with Todd where he spoke about making several upgrades to "the engine" (such as the animations). Quote
sarge mat Posted January 10, 2011 Report Posted January 10, 2011 Graphics look quite nice I think, faces are tons better anyway. Quote
Serenius Posted January 10, 2011 Report Posted January 10, 2011 It'd be near impossible to make a game the scale of oblivion with ID tech 5 Bethesda/Zenimax bought id back in 2009. That's about 6 months-1 year after development of ES5 began if they started right after releasing Fallout 3 (and didn't have a separate team developing it prior to FO3's release). Nothing I've seen from idTech 5 indicates it would have issues with scale (quite the opposite if you've seen the Rage demos). Rather, Bethesda didn't have access to idTech 5 when development started on ES5. Quote
2d-chris Posted January 10, 2011 Report Posted January 10, 2011 From what we've seen of rage the biggest area is that small linear driving section. I'd hardly call that ready for a game like oblivion. Also I doubt the megatexture pipeline would work well for a game of Oblivions scale, unless you have 4000 artists. I wonder how easy it is to outsource art for a megatexture pipeline, lets not forget most games these days outsource shit tons of their assets. A game of oblivions scale needs tons of copy paste and reuse - not amazingly detailed corridors and just as small dogleg'd cities. Lets not also forget theres a good chance they don't have the logic tools required to make an RPG game. Don't get me wrong I'm looking forward to RAGE, but it's very much a FPS engine and toolset from what I've seen. Quote
Serenius Posted January 10, 2011 Report Posted January 10, 2011 Oh come on, Chris. You've seen what people can do with the right talent in Source, Unreal, and CryEngine. Why would idTech 5 be any different? I wouldn't put it past Bethesda to find a way to set up modular everything using idTech5. Would the megatexturing be relevant to a game like that? Maybe not. But everything else? Sure. Quote
2d-chris Posted January 10, 2011 Report Posted January 10, 2011 Perhaps my first comment was a bit blunt, but the point remains for this game the worst thing they could do is try and use ID tech 5 for an established IP. It's much better to just update the exsisting engine and toolset. Given allot of time (that this project won't have) you could make an RPG out of any engine you like, that really isnt the point here I think ID tech 5 will be best suited for FPS games, just like previous ID engines. Quote
Mr. Happy Posted January 13, 2011 Report Posted January 13, 2011 oh man the release date is 11/11/11 not 1/11/11 Quote
AlexM Posted January 15, 2011 Report Posted January 15, 2011 ":33ryndab]That's why you should have played it on hard! Anyway, can anyone post new links for the screens? where the fuck are you guys getting this info? I did play it on hard, it was still easy. I pretty much play everything on hard. edit: except civilization, that game kicks my ass in the higher levels They said it's level scaling similar to Fallout 3, rather than Oblivion. It was fine in Fallout. I still found fallout really easy. Definitely an improvement over Oblivion but still far too easy for my taste. difficulty systems in general are fickle. you'd need something dynamic like the AI director from L4D2 to accommodate and tailor the experience to the player's liking. and then that doesn't even take into account the difficulty of minigames, such as stealthing or lockpicking or hacking or whatever. I should have bought L4D2 when it was on sale. I'm interested to see how that works. Quote
Steppenwolf Posted January 15, 2011 Report Posted January 15, 2011 Fallout 3 was a lot better balanced then Oblivion so i'm confident they will get it halfway right in Skyrim. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.