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Posted

Ugh the fucking assholes apparently aren't releasing this until tomorrow in this crappy place...

The only reason I got out of bed this morning. :ubermad:

What about me :(((((((((

Posted

Mine shipped yesterday, should be here today, exwiiiting. Been dodging this thread the last few weeks, don't want any spoilers :)

Did you order from Amazon UK? Mine was pre ordered and still wasn't shipped... I need to have this for the weekend. :sad:

Posted

":1f84ene3]
Mine shipped yesterday, should be here today, exwiiiting. Been dodging this thread the last few weeks, don't want any spoilers :)

Did you order from Amazon UK? Mine was pre ordered and still wasn't shipped... I need to have this for the weekend. :sad:

Nah, danish online shop. Got it earlier today~~only problem is that I probably won't have time to play it until the weekend :(

Posted

Mine's coming from play.com, should be here tomorrow... not that I'll play it straight off because I've still got to playthrough U2 for a second time so it doesn't matter if it's late :cool:

Posted

About 4 hours into it, looks absolutely incredible. Without a doubt the best looking game out there at the moment, I kept stopping up to look at things at the

Chateau

, just looks so freaking good. Not completely blown away by the gameplay, but its still really good stuff.

Posted

Damn, played the sequence where you get drugged and run around in a haze. One of the most trippy and crazy things I've seen in a game yet. Also really digging their chase sequences, haven't messed one of them up yet, which I figure is all down to how well the camera communicates where you're supposed to go. Some pretty good puzzles so far too~

Posted

Just finished it, great game, even if it is just more of the same.

Really wanna know how they hell they made those dreamy/drugged sequences. If it's post filters, really looks like the geometry is moving but surely that can't be the case. Also the shipwreck island level with the rafts with them going up and down in the water was sweet, just wish they'd used that location more~

Definitely the best looking game out there right now, their environment art and characters just look so fucking good~~

Posted

I've just started it. Maybe it's because I've got it on hard, but one thing I'm already liking over the previous games is the puzzles are actual puzzles. It's not Drake saying "I know these symbols!" and then PRESS SELECT TO SOLVE.

Edit: I got the impression this game was going to be worse than the second for Simon Says death avoiding sequences, where you don't do what the director wants and you fall an inch into still water and die, but most of these I've got through first time, which makes them feel much cooler.

It seems more buggy than the other games though? I'm seeing a lot of NPC's being tugged around the environment before they can even turn fully or touch the ground. And I've had two "blocker" script breaks I had to suicide to fix.

Posted

My copy came yesterday, still got to finish 2 again before I endulge... damn, I love the fuck out of the train ride!

Without any spoilers, how long is the campaign compared to the first two? Several sites have criticised it for being a lot shorter than the previous titles...

Posted

i am thinking about dropping it down to easy so i don't have to spend so much time with the shooting. why does it feel like a return to uncharted 1? i swear the gun mechanics were so much more refined in 2, what happened? were they always this bad? cause this is practically unplayable for me.

also i am totally seeing where eurogamer is coming from with the 8/10 score, and their reasons for doing so. uncharted 2 sort of put you either in control or not in control, now i find myself in a weird limbo where i am never really sure if i am supposed to be pressing a button or not. the environments are way too small for the speed that drake moves, and i often find myself clipping into things that should probably have some nice smooth collision around them.

maybe it's because i am sick and it's late, but i don't really feel as wowed by this as i did by #2.

also the art is really hit and miss, kinda expected more from ND, although i liked the london background, nice to see the gerkin.

Posted

I'm on the level after the chateu now, It's the Castle in Syria if I'm not mistaken. And it looks... mmm, not that good, which is weird. But the level before, the Chateu looks fucking amazing!

Also, I agree with the shooting gameplay. It's weird... It doesnt have the same feel as U2, it's more stiff, more less responsive, really weird. Especially having finished U2 again a couple weeks ago, I find it even more weird.

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