Tarky Posted December 10, 2004 Report Posted December 10, 2004 Ok this is my first real attempt at a map in source, I'll most likely throw it into the HL2DM comp. as well. But I am trying to finish up this one area and I want to get all your ungodly oppinions on my POS. Oh and I know some shadows are just f*ked up, im gonna fix them, i swear. http://games.nickmarden.com/levels/dm_cascade/screens/ Only 3 screens there atm, all of the same area, just diff. angles. All crit's welcome. *edit* I also want to add some more detail to the dam.. so any suggestions for that would be appreciated. Quote
the_Leprechaun Posted December 10, 2004 Report Posted December 10, 2004 I think it looks pretty good actually, but I would consider making some way so that you can go ontop of the dam. Quote
SonicDM Posted December 10, 2004 Report Posted December 10, 2004 I think more variation in the ground texture would be nice. This looks like one giant gray box cause of it. and yes the dam looks like it was put together with legos definetly scale the tex up or something. Quote
Minos Posted December 10, 2004 Report Posted December 10, 2004 Looks like a pretty good start tarky. One thing that really bothers me is the sun, that looks a bit gay imo Quote
Tarky Posted December 10, 2004 Author Report Posted December 10, 2004 One thing that really bothers me is the sun, that looks a bit gay imo Yeah agreed, that was the first compile with the sun in. So i'm still fixing that Quote
Tarky Posted December 10, 2004 Author Report Posted December 10, 2004 Ok. Just been tweaking a little bit, I tried out your ideas sonic, ground is now less gray and has a lot of mud type texture to it, do i need more? Also dam texture has been increased in size, this also means i need to fix up some brushwork to adjust to new textures. It looks pretty good, but it gets a bit blurry when up too close. Also I played with the sun a bit, looks better but still aint right New screens are available in same link as above Quote
Kamikazi! Posted December 10, 2004 Report Posted December 10, 2004 for large scale stuff like that, id suggest not scaling down the textures so much. Valve didn't leave everything at .25 Quote
Lee3dee Posted December 10, 2004 Report Posted December 10, 2004 Dam looks good. What would add to it, if you had animated water coming from some pipes in the side that are spewing out onto the water. Looks really nice Quote
FrieChamp Posted December 10, 2004 Report Posted December 10, 2004 DE_DAM *cough* Not too shabby tho Quote
Tarky Posted December 10, 2004 Author Report Posted December 10, 2004 DE_DAM *cough* /me kills Congrats on the job at Crytek btw frie. Quote
Tarky Posted December 10, 2004 Author Report Posted December 10, 2004 Added a drain like structure underneath one of the buildings (screens 7-9). Some shadow problems and terrain problems that will be fixed. Crits? And is that enough colour variation? I'm thinking of adding fallen leaves from the trees above Quote
JynxDaddy Posted December 10, 2004 Report Posted December 10, 2004 make it combine dam pls. :evil: Just add some combine color~ Quote
st0lve Posted December 10, 2004 Report Posted December 10, 2004 Wow looks kinda cool Need more pipes that you can use as hallways. Quote
EviLTaxi Posted December 11, 2004 Report Posted December 11, 2004 looks neat! it would be very cool to be able to access the dam's top and if you'd add some signs of combine presence like Jynx suggested it would be very cool imo. The whole dam has not to be combine-like but some signs like one of these patol-vehicles would be good! Quote
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