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Posted

Ok this is my first real attempt at a map in source, I'll most likely throw it into the HL2DM comp. as well. But I am trying to finish up this one area and I want to get all your ungodly oppinions on my POS.

Oh and I know some shadows are just f*ked up, im gonna fix them, i swear.

http://games.nickmarden.com/levels/dm_cascade/screens/

Only 3 screens there atm, all of the same area, just diff. angles. All crit's welcome.

*edit*

I also want to add some more detail to the dam.. so any suggestions for that would be appreciated.

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Posted

I think more variation in the ground texture would be nice. This looks like one giant gray box cause of it. and yes the dam looks like it was put together with legos :o definetly scale the tex up or something.

Posted

Ok. Just been tweaking a little bit, I tried out your ideas sonic, ground is now less gray and has a lot of mud type texture to it, do i need more? Also dam texture has been increased in size, this also means i need to fix up some brushwork to adjust to new textures. It looks pretty good, but it gets a bit blurry when up too close.

Also I played with the sun a bit, looks better but still aint right

New screens are available in same link as above

Posted

Added a drain like structure underneath one of the buildings (screens 7-9). Some shadow problems and terrain problems that will be fixed. Crits? And is that enough colour variation? I'm thinking of adding fallen leaves from the trees above

Posted

looks neat!

it would be very cool to be able to access the dam's top and if you'd add some signs of combine presence like Jynx suggested it would be very cool imo.

The whole dam has not to be combine-like but some signs like one of these patol-vehicles would be good!

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