capone_adam Posted November 22, 2010 Report Share Posted November 22, 2010 Trying to find texture packs from games, are there any resources out there so I can study textures to help improve my own? Quote Link to comment Share on other sites More sharing options...
Buddy Posted November 22, 2010 Report Share Posted November 22, 2010 You can unpack most of the content from games nowdays, just look into it. Quote Link to comment Share on other sites More sharing options...
capone_adam Posted November 22, 2010 Author Report Share Posted November 22, 2010 Yeah never looked into it at all. I don't have any PC games to grab textures from, was just wondering if anyone puts them up anywhere. Quote Link to comment Share on other sites More sharing options...
-HP- Posted November 22, 2010 Report Share Posted November 22, 2010 Yeah never looked into it at all. I don't have any PC games to grab textures from, was just wondering if anyone puts them up anywhere. No, and that's obviously illegal! Just buy the games, and do it yourself. Quote Link to comment Share on other sites More sharing options...
Bunglo Posted November 22, 2010 Report Share Posted November 22, 2010 Some demos will have their files in .pak archives like their retail copies. Of the top of the my head, Crysis is one of those. Quote Link to comment Share on other sites More sharing options...
Campaignjunkie Posted November 23, 2010 Report Share Posted November 23, 2010 System Shock 2 and Thief 1 and 2 store their textures in .PCX format (ugh) in .CRF files, which you can just rename to .ZIP... Thief 1, for example, put everything in "\res\fam.crf" EDIT: Oh, didn't see that you wanted to study current gen textures, haha... I guess the 64x64 16 color bitmaps won't really help you that much. Quote Link to comment Share on other sites More sharing options...
D3ads Posted November 23, 2010 Report Share Posted November 23, 2010 Yeah never looked into it at all. I don't have any PC games to grab textures from, was just wondering if anyone puts them up anywhere. Are you kidding? Come on now.. think about it for a second... Anyway you can download some of the Max Payne textures for free, they maybe old but there's still some good examples in there, just imagine them higher res. Screenshots are your friends also btw, if you can't get data from the games you want to grab from. There's also 3D Ripper which will save all assets in a scene at the touch of button provided it's DX9 or above but not every title is supported. Quote Link to comment Share on other sites More sharing options...
Froyok Posted November 23, 2010 Report Share Posted November 23, 2010 With texmod you can save some textures currently in memory (when you are ingame) on your HDD. (Don't work with all games... too bad ) Quote Link to comment Share on other sites More sharing options...
Pericolos0 Posted November 23, 2010 Report Share Posted November 23, 2010 valve's games have some of the best texture work out there, and it's all accessible with their sdk. You can download UDK also and check out the textures from those packages (even though I think those textures aren't that great ). Most games also just save their textures as dds files in their source folders, really easy to access. And there's always.. you know, playing the games and paying attention. You don't learn much from just looking at textures, you need to know how they interact with the game's environments. Quote Link to comment Share on other sites More sharing options...
capone_adam Posted November 24, 2010 Author Report Share Posted November 24, 2010 Hey I made some of those textures in UDK (http://www.caponeart.com/SLS_Unreal3_map_04.jpg) I don't really agree that looking at textures while playing in the game is as effective for studying as looking at the original flat where you can really go in and study details such as edgewear. In the game it's usually downsized and maybe the lighting is affecting it, plus you can't study the spec/normal maps. Quote Link to comment Share on other sites More sharing options...
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