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Posted

There are a few things that bother me enormously:

1) RPG soldiers, they can see you through the vegetation and if they do spot you, you'll end up dead in seconds.

2) no objectives ingame => if you open up the map

3) some of the branches that are laying on the road can destroy your jeep. (if you crash into them at 45mph)

Posted

Hey guys,

First off sorry for the delay in releasing the next version of Ridge, but I think you'll find your patience will pay off! :D

Since the first public release of Ridge, a number of issues have come to light. Namely gameplay and texture issues. I've spent the past few days repairing these issues, thanks to all your comments and bug reports. I really appreciate the feedback, good or bad. It will make the level better.

Now to the changes:

1. Map is now linear in format. Too much player confusion with non-linear format. Objectives are now very easy to follow and will provide more focused gameplay, hopefully giving the player a much better experience.

2. Hostage had some issues following player in first release. These have been resolved now. Huge thanks to my friend and fellow Level Designer, Talvipakkanen for creating some amazing custom AI scripts.

3. Ground textures have been overhauled. Terrain has been smoothed out (very jaggy in spots before).

4. More AI now. Now that the level is linear, I'm able to add more AI increasing the difficulty.

5. I've created a new song for the level called Dangerous Dreams. It adds a very nice ambient dark sound to the level. I think you'll like it ! Check out the attached HD video for a preview of the song.

Expect a release of the second version of Ridge within 2 days.

Cheers

  • 2 weeks later...
  • 4 weeks later...
Posted

Thought I'd post an update. Apologies for the lack of updates recently.

These new pics show what I call a "Skyring" Skybox. I created a new method for making High-Res textures for the skybox. The new skyring also has normal maps and specualr maps, something not possible before in a static skybox. This new method allowed me to utilize the full beauty of a Crysis HDR sky with a dynamic TOD. This was not possible with the old static skybox, the lighting was kinda flat. Now the lighting is very vibrant.

The level also underwent many changes including:

- Added mini-radar objects for easier objective locating

- completely new Intro movie and custom voices

- level objectives are now linear format

- level optimized more

- new custom AI action scripts for the hostage objective (thanks for help, Talvipakkenen)

- completely re-textured terrain

- adjusted vegetation textures

- new "Skyring" Skybox

- new custom music track created with FL Studio 9

- new custom road textures with normal maps

- added over 30 new AI

- added/replaced vegetation objects

Here are the latest pics with the dynamic TOD:

th_ultranewbRidge18.jpg th_ultranewbRidge15.jpg

th_ultranewbRidge05.jpg th_ultranewbRidge04.jpg

th_ultranewbRidge07.jpg th_ultranewbRidge09.jpg

th_ultranewbRidge12.jpg th_ultranewbRidge02.jpg

th_ultranewbRidge11.jpg th_ultranewbRidge13.jpg

th_ultranewbRidge10.jpg th_ultranewbRidge06.jpg

th_ultranewbRidge16.jpg th_ultranewbRidge01.jpg

Cheers

:D

  • 2 weeks later...

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