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FPS design ~ the evolution


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After loling hard at this pic, and loling again. It really made me think about it. It's incredible how FPS games went from being "games", to "interactive cinematic experiences".

Not exactly a bad thing, but sometimes you do miss your good old games from the last decade where you needed to explore worlds.

Edit: oh and btw: http://vectorpoem.com/news/?p=74

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I'd be surprised if Minecraft is even classified as a game, let alone looked at by developers with anything but wonder as to how it made any money at all.

It's the creating + sharing part (similar to Garry's mod) that makes it so popular. It's a nice change from the "destroy everything" scenario common in most FPS. I call it "FPS 2.0". See, I just made that up. I'm an industry expert! :v

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