DysPatch Posted November 5, 2010 Report Posted November 5, 2010 Hey guys, Mainly, I have been just doing level design with the Source engine and have recently started playing with the UDK. However, I would like to give texturing a try, and my only experience with it has been creating tileable environment textures from a photo source (using clone, sharpen and offset, really basic). I would like to try re-texturing a CS:S player model, but I am having trouble getting started. I am going to try to change the GSG9 model to use an ACUPAT texture, so I have saved some references and now I need to get started on the diffuse. So I guess my question is, do any of you know any particularly useful tutorials about getting started with cloth texturing, or just texturing in general? Thanks in advance, Dan Quote
-HP- Posted November 7, 2010 Report Posted November 7, 2010 http://www.dregsld.com/tutorials/FloorT ... tut01.html http://www.shotgun-graphics.com/tutorials.htm http://www.dregsld.com/tutorialfiles/tu ... Study.html http://forums.cgsociety.org/showthread. ... 6&t=373024 http://www.duber.tv/cs/tutorialy/ http://www.aaronjclifford.com/images/tu ... torial.jpg http://www.game-artist.net/forums/suppo ... #post52339 http://racer445.com/ http://www.leighvanderbyl.com/tutorials.html http://www.amc.ro/shares/tutorials/2008 ... _Vijoi.pdf http://www.youtube.com/user/rooz3d http://eat3d.com/texturing Quote
DysPatch Posted November 8, 2010 Author Report Posted November 8, 2010 You are awesome! Bookmarked all of them, thanks a bunch! Quote
Minos Posted November 9, 2010 Report Posted November 9, 2010 ":110vhjel]http://www.shotgun-graphics.com/tutorials.htm some nice obscure tricks there, thanks for sharing!! Quote
Nysuatro Posted November 9, 2010 Report Posted November 9, 2010 oh, and this one http://www.methodonline.com/texture_tutorial.htm Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.