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[CS:S] Aim_Vicious


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I noticed how players tend to prefer bright maps that make it possible to encounter enemies as quickly as possible while

not removing all alternatives besides that - that combined with my empty server led me to conclude that I needed to build

a small, diverse, orange map.

Seeing how gameplay on public servers is focused largely on rushing, I decided to not include any objectives but added

buyzones to keep the gameplay interesting.


Setting: Pumping hub in a desert at new moon in a sandstorm

Spawns: 32

Suited for: 2-8 Players

Buyzones: Yes

Misc: Vignette, Easter egg

aim_vicious002s.jpg aim_vicious004s.jpg

aim_vicious003s.jpg aim_vicious001s.jpg


[ Acidmaps ]

[ FPSBanana ]

[ Mapgate ]


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    • Post in Yanzl's Source Emporium
      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      As always, free for non-commercial use with attribution. 
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