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Thiago Klafke - Environment Artist


Minos

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Here are some grammatical suggestions to look more professional. I hope they helped.

My name is Thiago Klafke, and I am a 3D Environment Artist, born and residing in Brazil. I have been designing and creating art for levels since the early days of Counter-Strike.

I am currently looking for work as 3D Environment Artist or Texture Artist, preferably in Canada or Europe.

I worked at Ubisoft Sao Paulo as a 3D and Technical Artist for 2 years. During this time I had the opportunity to work on multiple projects for different platforms, such as Nintendo DS, PSP and Nintendo 3DS.

Below is a collection of some of the textures I made for Insurgency. Their original resolution is 512x512 - most of them have a specular and normal map.

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  • 5 months later...

Aye, like I said on FB, your Zest stuff is absolutely gorgeous, the making of it thing is a really cool thing to not only share the knowledge but also show how you work. Dig the site structure as well, my only comment would be that the "Return" button on the portfolio pieces is pretty easy to miss. Most people use the browsers back function anyway, but still thought I'd mention it.

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Talking about the return button... When I scrolled all the way down to check the last screenshot of a project there was no "go to top" or return button, so had to scroll all the way up and press return.

Nitpicking but you might want to look into that =)

Rest is awesome!

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