RaVaGe Posted August 7, 2014 Report Posted August 7, 2014 http://www.gfycat.com/NiftyInfatuatedBull FrieChamp, TheOnlyDoubleF and Beck 3 Quote
El_Exodus Posted August 7, 2014 Report Posted August 7, 2014 Horry shiiet! That's awesome news. Can't wait until it's there for CS Quote
blackdog Posted August 7, 2014 Report Posted August 7, 2014 (edited) Dunno if useful, I was linked this video earlier this morning but didn't looked at it till few minutes ago Didn't we have a proper discussion on Source 2? And most importantly: how long before Valve will make a devkit independant from the games? Edited August 7, 2014 by blackdog Beck, ESToomere, TheOnlyDoubleF and 1 other 4 Quote
leplubodeslapin Posted August 7, 2014 Report Posted August 7, 2014 I need to know : 1. Is this really a port of Dota 2 from Source 1 to Source 2 (with the exact same graphics and gameplay) 2. Would such a thing be possible for CS:GO Seriously guys i'm too much excited, this is awesome Quote
Thurnip Posted August 7, 2014 Report Posted August 7, 2014 (edited) ^ Maybe dota is source2, but capped? Or this isnt possible?im glad all the money i gave to valve is being well spent Edited August 7, 2014 by Thurnip Quote
Sentura Posted August 7, 2014 Author Report Posted August 7, 2014 I'm hoping. I don't want a backend lua scripting system, I'd like them to be up to date with scripting like every other engine by now. Quote
RaVaGe Posted August 7, 2014 Report Posted August 7, 2014 I want to know more about the optimisation system though ... Quote
DrywallDreams Posted August 7, 2014 Report Posted August 7, 2014 (edited) I need to know : 1. Is this really a port of Dota 2 from Source 1 to Source 2 (with the exact same graphics and gameplay) 2. Would such a thing be possible for CS:GO Seriously guys i'm too much excited, this is awesome Yep! Dev tools are running Source 2. I shot a CS dev a tweet about it, so hopefully he'll confirm if CS:GO will be ported Edited August 7, 2014 by Marcem Thurnip and leplubodeslapin 2 Quote
blackdog Posted August 7, 2014 Report Posted August 7, 2014 They did the same when the original Source came out remember? They were saying they were testing tech with older games like CS1.6 and HL… so that wouldn't be totally crazy, even if this time they turned quite upside down the building paradigm. Quote
will2k Posted August 7, 2014 Report Posted August 7, 2014 I need to know : 2. Would such a thing be possible for CS:GO Seriously guys i'm too much excited, this is awesome I guess Valve chose dota2 as a testing ground and once every major bug is ironed (hopefully), they will move to the other active titles, mainly CSGO and TF2 to migrate to Source 2. L4D3 will be natively developed on Source 2 and I don't think they are interested in shifting older titles such as CSS, HL2 or DODS But the new features are indeed exciting and offer the perspective of a more streamlined workflow as opposed to current Hammer. I want to know more about the optimisation system though ... Interesting and legit question. If the new system adopted (vmap) is a complete departure from the bsp principles, then we will have to learn new optimization techniques and tricks (unless visleaves and "visibility from a region" approach are still the norm) Can any mapcorean who tried the new editor/maps chime in? ESToomere 1 Quote
ESToomere Posted August 7, 2014 Report Posted August 7, 2014 ... and I don't think they are interested in shifting older titles such as CSS, HL2 or DODS This actually raises an interesting question. Could updating DoDS to a newer engine and adding gameplay modes, that (even though present in DoDS servers and CSGO) CSGO now has officially added to CS, breathe new life into the DoDS community? Quote
El_Exodus Posted August 7, 2014 Report Posted August 7, 2014 (edited) Player Spawns are already implemented Edited August 7, 2014 by El_Exodus Quote
General Vivi Posted August 7, 2014 Report Posted August 7, 2014 scaling props is fun TheOnlyDoubleF 1 Quote
El_Exodus Posted August 8, 2014 Report Posted August 8, 2014 scaling props is fun This is a thing i totally miss in the "old" Hammer.. Quote
Skjalg Posted August 8, 2014 Report Posted August 8, 2014 The scripting stuff is a bit limiting because you dont have 100% control of input (keyboard/mouse/etc) and output (camera). Which means that you cant easily map mouse movement to camera movement. Which means you cant really create a new game with this, like an fps, with new controller schemes. Just maps for Dota 2. But those maps can still be interesting Quote
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