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Posted (edited)

 

I need to know :
1. Is this really a port of Dota 2 from Source 1 to Source 2 (with the exact same graphics and gameplay)
2. Would such a thing be possible for CS:GO
 
Seriously guys i'm too much excited, this is awesome

 

Yep! Dev tools are running Source 2.  I shot a CS dev a tweet about it, so hopefully he'll confirm if CS:GO will be ported

Edited by Marcem
Posted

They did the same when the original Source came out remember? They were saying they were testing tech with older games like CS1.6 and HL… so that wouldn't be totally crazy, even if this time they turned quite upside down the building paradigm.

Posted

 

I need to know :
2. Would such a thing be possible for CS:GO
 
Seriously guys i'm too much excited, this is awesome

 

 

I guess Valve chose dota2 as a testing ground and once every major bug is ironed (hopefully), they will move to the other active titles, mainly CSGO and TF2 to migrate to Source 2. L4D3 will be natively developed on Source 2 and I don't think they are interested in shifting older titles such as CSS, HL2 or DODS :)

 

But the new features are indeed exciting and offer the perspective of a more streamlined workflow as opposed to current Hammer.

 

I want to know more about the optimisation system though ...

 

Interesting and legit question.

 

If the new system adopted (vmap) is a complete departure from the bsp principles, then we will have to learn new optimization techniques and tricks (unless visleaves and "visibility from a region" approach are still the norm)

 

Can any mapcorean who tried the new editor/maps chime in?

Posted

... and I don't think they are interested in shifting older titles such as CSS, HL2 or DODS :)

 

 

This actually raises an interesting question. Could updating DoDS to a newer engine and adding gameplay modes, that (even though present in DoDS servers and CSGO) CSGO now has officially added to CS, breathe new life into the DoDS community?

Posted

The scripting stuff is a bit limiting because you dont have 100% control of input (keyboard/mouse/etc) and output (camera). Which means that you cant easily map mouse movement to camera movement.

Which means you cant really create a new game with this, like an fps, with new controller schemes. Just maps for Dota 2.

 

But those maps can still be interesting :)

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