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Posted

Hey guys!

Is there any way I can calculate the PVS of my scene in max and export the resulting visibility table?

I'm afraid this is something that you would need hard coded in the engine, but unity's vis-culling is not that good yet =/ so I'm looking for an external application that can output the table for network optimization purposes.

Otherwise I'll have to create the vis-areas and portals myself, but they would be far inferior to actually using the level geometry for such.

Posted

i dont think there is a single game engine out there that supports this !

i havent checked unitys new pvs yet whats so bad about it ?

( i do all of the vising in "ponh" scripted with triggers ... so hand made basically)

Posted

I'll have to create the vis-areas and portals myself, but they would be far inferior to actually using the level geometry for such.

Inferior when it comes to time, maybe, but not to performance if done right, methinks :)

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