michi.be Posted September 20, 2010 Report Posted September 20, 2010 The work is done and the project has been released to my client today. Maybe yome of you know the Wip thread on the forums here. Thanks for the kind feedback and hints! Snippet from my company website: "The city environment of a sub-urb in Kabul was done for "serious gaming" purposes which simply means a simulation of tasks in a save environment like a flight simulator. Our task was to develop seven buildings with complete additional props setup. The client will add vehicles and people with his simulation editor to fill the environment." Doing the project was pretty much straight forward. Collecting references, thinking about what buildings would make sense. Extracting textures - mostly for billbaords - from the references. Other textures are from CG-textures. I also used the decals from there which saved me a lot of time. After doing the assets all stuff has been added into Leadwerks Editor. Last thing was light setup and then submitting the fial work for review. Some screenshots: Quote
Minos Posted September 20, 2010 Report Posted September 20, 2010 That rules man. But turn on anti-aliasing on those screenshots Quote
michi.be Posted September 20, 2010 Author Report Posted September 20, 2010 Leadwersk 2.4 has no AA since its OpenGL 2 based. I rendered the framebuffer and resized it to get haf decent look. Leadwerks 3.0 will support hardware AA. Quote
michi.be Posted September 26, 2010 Author Report Posted September 26, 2010 After some considerations about the assets of the Kabul City it's now available for sale. The possibility to release such high-quality assets to the community is very rare because of the nature of contracts. There are 25 models in total - including 7 buildings and 18 props - for only 89,95 EUR. This is only 3,59 EUR for one model. The offer is limited until 10th of October so make sure to save your 40 EUR now because after this period the Afghan City Environment will be 129,95 EUR. Even if you think you won't need the model pack right now it's a "nice have" because even non-artists can evaluate new engines, code or whatever with AAA assets and advanced material setup to have compairsons. YouTube: Quote
aaron_da_killa Posted September 26, 2010 Report Posted September 26, 2010 Is there some kind of post processing on those screenshots or does the engine actually render like that? Those screenies look like paintings! Quote
michi.be Posted September 26, 2010 Author Report Posted September 26, 2010 No just rezise and sharpen. Quote
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