michi.be Posted September 16, 2010 Report Share Posted September 16, 2010 I don't like to post a lot of unfinished / w.i.p work usually because all people are complaining about my stuff. But this is a nice project and I posted on some other forums for feedback so why not here too. A client asked me to do a presentation of an Afghan street for further presentations. My responsibilty is t deliver a certain amount of assets based on Leadwerks Engine 2.4. No cars or humans. After some more work on the city I'm coming to an end now after nearly two/three weeks of work from scratch because deadline is approaching this weekend. Made props today and placed wires over the street. Someone wrote a nice .lua script for cables so the editor got extended with this feature. Tomorrow there is some more modeling on my To-Do list plus the final Leveldesign. I would love to see the level populated with cars and people but this was (unfortunatly) not part of my task. [attachment=0]arab_building.jpg[/attachment] (Some artistic 60-70's photoshopping) I also had some fun with panorama images. So I just took screenshots with "print screen" key pasted into Photoshop and let "Photomerge" (it's part of Photoshop) do some work. I had to cut the result because of roundings on the merged screenshots. Thats why it's so small in height. Those tryouts had the background of doing very high-res screenshots suitable for print media in A1/A2 format or 10.000k pixels. I can render the buffer to a screenshots so I also get nice AA if I crop the image later. For just one try it's not bad so I decided to share the result plus you see the current project state. I'm not very pleased with the indoor light but I'm limited to only an ambient light I could use "PureLight" which supports Leadwerks to do GI maps but it would waste an heavy amount of resources. A nice trick to simulate dark spots is to use a light with a black color so certain spots get darker. I also got a nice .lua script which enables me to do so. Quote Link to comment Share on other sites More sharing options...
PhilipK Posted September 17, 2010 Report Share Posted September 17, 2010 Looks nice, especially considering the time it took to create. As you said yourself the thing standing out the most are the insides. Would you be able to use vertex-coloring you could paint all the corners darker and experiment with just a big simple gradient on the interiors, I think you'd gain a lot doing that. Also with a sky like that I'd use a bit more blue in the ambient lighting. Great job tho, seems like you focused on the right things. Quote Link to comment Share on other sites More sharing options...
michi.be Posted September 17, 2010 Author Report Share Posted September 17, 2010 I definitly will try to bake the AO into vertex.But now more ground work needs to be done! EDIT: Got the baby out today. Thanks for all the feedback. I tried to include as much as possible. Other tipps will be used in future projects. Opened a thread in the finished work section so this one can be closed or whatever. - a "merge" feature would keep the board tiny I guess. Quote Link to comment Share on other sites More sharing options...
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