Hourences Posted December 8, 2004 Report Posted December 8, 2004 yay first post Ive released a texpack, mainly for UT but ofcourse also usable for other games and purposes. Pack is semi realistic and industrial influenced. It are mostly pretty basic normal textures, so no heavy handdrawn stuff but more of the regular bricks, woods etc. Near 150 textures, almost all of them 1024 resolution and tilable. Most of the tex are photosourced. All used photos are self taken You can get them in four forms, a 300 MB raw TGA zip, a UT1 and a UT2x utx and the JPG gallery on my site. The compiled UTX versions have correct compression levels set, detailtextures, footstepsounds set, shaders set up as well as some other materials, masking/alpha and other things The pack is made and intented for community use. Means you are free to use it in your non commercial level/MOD/render/freeware game/whatever provided I get creditted somewhere. For the exact terms of use you can look at the texture page, down at the bottom or look at the bottom of the readme's. Main site : http://www.planetunreal.com/phalanx Direct link : http://www.planetunreal.com/phalanx/textures.htm (not 56k friendly, dont shoot me) random collage http://www.planetunreal.com/phalanx/tex ... onhigh.jpg random in game usage http://www.planetunreal.com/phalanx/tex ... orhigh.jpg Quote
Minos Posted December 8, 2004 Report Posted December 8, 2004 They look really good from that preview but too UT'ish (but its ok since it was ur aim) Quote
KungFuSquirrel Posted December 8, 2004 Report Posted December 8, 2004 I do not want to think about the pain you went through to texture that curve. hehe Seriously, though, looks nice! Very much a UT style; looks very cool in-game. Quote
Aless Posted December 8, 2004 Report Posted December 8, 2004 Yeah Nice. Some of them looks to fit great for a ut map i working on Quote
Hourences Posted December 8, 2004 Author Report Posted December 8, 2004 heh thanks, why does it look very unrealish tho ? on one hand they do kinda feel like them but on other hand not, what elements in them would you say make it feel typical unrealish ? If I know what exactly I can hopefully have better control on style next time I make some tex Quote
ShaDoW Posted December 8, 2004 Report Posted December 8, 2004 Hey Hourences, it's nice to see you here (I'm mshadow14 from the games.telenet.be game design forum). The textures really do look good, a bit odd in my opinion, but that's not a bad thing as they are UT textures. It seems you put a lot of effort in these, and it really does reflect in the quality of these textures. Great job. Quote
KungFuSquirrel Posted December 8, 2004 Report Posted December 8, 2004 I guess all I meant by the UT style was that in the ingame shot, the scene looks very much like the stuff in UT. The textures themselves, though, especially now that I look at them again look like they'd probably carry over pretty well to other applications. Of course, I've not had a chance to download them yet, so who knows? Not I! Quote
kleinluka Posted December 8, 2004 Report Posted December 8, 2004 There's some really really nice stuff in there dude... Welcome to Mapcore!!!! Quote
Euro*Brew Posted December 8, 2004 Report Posted December 8, 2004 "The content provided is copyright 2001-2004, by Sjoerd "Hourences" De Jong" You stole my last name and I want it back. Euro*Brew Quote
Hourences Posted December 8, 2004 Author Report Posted December 8, 2004 poor you Thanks for comments, and yes mappic is unreal style, thats what happens when you work with the game for years Quote
mike-0 Posted December 9, 2004 Report Posted December 9, 2004 awesome! can we get a conversion for HL2 please? Quote
Hourences Posted December 9, 2004 Author Report Posted December 9, 2004 Id love to but I currently have no idea how and I dont even have HL2 So maybe in the future or when I find someone who can do it Quote
Pericolos0 Posted December 9, 2004 Report Posted December 9, 2004 heyheyhey verrrrry nice stuff There really some awesome stuff in here, but some others look like a blurry photo overlayed with a detailed texture. Resulting in grainy blur. keep em coming Quote
Mazy Posted December 9, 2004 Report Posted December 9, 2004 That some awesome hi-res textures there, good job~ Quote
Hourences Posted December 10, 2004 Author Report Posted December 10, 2004 Thanks for the frontpage thing picture on top thing HL2 version sounds more and more cool, ill try to find a way Quote
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