Henrik Alfredsson Posted August 27, 2010 Report Share Posted August 27, 2010 Hello there! I wrote an article about the "illusion of distance" in games. In other words; how the context of, for example, NPCs make you act in certain situations. The idea for this article came about when I read a book for a usability course at the University, and I thought it was interesting to apply in games. You can read the full article at http://www.ticktockboom.se/blog I'd love to discuss it with you guys, if you have something to add I'm new around here, but I don't see all that many game design threads going, so let's try this! Cheers! Quote Link to comment Share on other sites More sharing options...
mjens Posted August 27, 2010 Report Share Posted August 27, 2010 Well, it's not the article that I expect. There's a lot of articles on the net that just start the topic and show a curiosity. Good luck with the articles, try to make them saing something more that just "it's cool, nice...". Quote Link to comment Share on other sites More sharing options...
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