Mr. Happy Posted August 25, 2010 Report Share Posted August 25, 2010 Doctor, it's....it's....it's ALIVE! So about a year and a half ago I released the first beta of Desolation as an arena map. I then took a break from it to work on other things, and then a break from mapping altogether, then I went clinically insane for awhile. During this time my hard drives died (never use raid 0) and I thought that it, along with a dozen other maps I was working on, were gone forever. Then, I remembered my old friend vmex Now, all this time later, I have brought Desolation BACK FROM THE DEAD (insert TF2 ghost here). Desolation is a small desert map focusing on multi-tiered terrain and vertical gameplay with complex routing. The map bounds may be small, but there's a lot of playing area/walkable surfaces packed in there. August 25th - Beta Two and a half Release! Well, I was hoping for a reaction... I still think the Color Correction looks really cool and it's so much fun to mess with but I can't ignore the overwhelming reaction, apparently I've made a few people sick, so at least I know it was moving. I think though I knew in my heart it wasn't appropriate for TF2. Maybe I'll do something more subtle for beta 3. Anyway, I've removed the color correction and updated the map text and menu photos. Please re download Again, there is a server bz2 zip archive as well. Oh, and I've seen a bunch of servers running the beta 1 version, please update your server if you see this! Download from TF2maps.net Download from TF2maps.net Quote Link to comment Share on other sites More sharing options...
The Horse Strangler Posted August 27, 2010 Report Share Posted August 27, 2010 It's looking good bro! Quote Link to comment Share on other sites More sharing options...
insta Posted August 27, 2010 Report Share Posted August 27, 2010 The shadows are overly blue bro! But apart from that, it's looking really cool! Quote Link to comment Share on other sites More sharing options...
dux Posted August 27, 2010 Report Share Posted August 27, 2010 I'll second the shadows. One thing I'm getting from the screens is a sense of visual clutter in that a lot of the stuff you have doesn't really need to be there and could be accomplished better if you were to reduce it. The "less is more" phrase comes to mind here. The sheds for example have so much going on upon them, it seems far too busy. Quote Link to comment Share on other sites More sharing options...
Mr. Happy Posted September 2, 2010 Author Report Share Posted September 2, 2010 Noted! To do for beta 3: *reduce metal panels *change ambient lighting to be less blue *add health cabinets to respawns in appropriate versions *spectator cams *soundscapes *small ramp in barn window *spawn detail *better visually indicate map boundaries Quote Link to comment Share on other sites More sharing options...
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