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[TF2] Desolation - Beta 2 (arena/cp/ctf/koth/push)


Mr. Happy

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Doctor, it's....it's....it's ALIVE!

So about a year and a half ago I released the first beta of Desolation as an arena map. I then took a break from it to work on other things, and then a break from mapping altogether, then I went clinically insane for awhile. During this time my hard drives died (never use raid 0) and I thought that it, along with a dozen other maps I was working on, were gone forever. Then, I remembered my old friend vmex :D Now, all this time later, I have brought Desolation BACK FROM THE DEAD (insert TF2 ghost here). Desolation is a small desert map focusing on multi-tiered terrain and vertical gameplay with complex routing. The map bounds may be small, but there's a lot of playing area/walkable surfaces packed in there.

August 25th - Beta Two and a half Release!

Well, I was hoping for a reaction...

I still think the Color Correction looks really cool and it's so much fun to mess with but I can't ignore the overwhelming reaction, apparently I've made a few people sick, so at least I know it was moving. I think though I knew in my heart it wasn't appropriate for TF2. Maybe I'll do something more subtle for beta 3.

Anyway, I've removed the color correction and updated the map text and menu photos. Please re download :)

Again, there is a server bz2 zip archive as well. Oh, and I've seen a bunch of servers running the beta 1 version, please update your server if you see this!

Download from TF2maps.net

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koth_desolation_b2a0000.jpg

koth_desolation_b2a0001.jpg

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koth_desolation_b2a0004.jpg

Download from TF2maps.net

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I'll second the shadows. One thing I'm getting from the screens is a sense of visual clutter in that a lot of the stuff you have doesn't really need to be there and could be accomplished better if you were to reduce it. The "less is more" phrase comes to mind here. The sheds for example have so much going on upon them, it seems far too busy.

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