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Posted

bought castle crashers and minecraft

Castle Crashers is awesome fun. Great game, also girlfriend approved.

Minecraft is just a giant demon time-sucking endeavor. I need to uninstall it already. I'm playing it during lectures.

Posted

Minecraft is way too addictive, and such an impressive game in so many ways. It's always nice to see someone do what they want, completely uncompromisingly, and do so incredibly well. Though I've managed to start a perpetual forest fire in my heavily wooded biome (I'm trying to justify it by building a floating death island out of hell tiles with lava streaming over the sides).

Also been playing Deadly Premonition, which I brought figuring it would be "so bad it's good," but I'm actually having a lot of fun with it. And I'm playing the new Deathsmiles Mega Black Label version 1.1 patch (of course).

Posted

Minecraft is way too addictive, and such an impressive game in so many ways. It's always nice to see someone do what they want, completely uncompromisingly, and do so incredibly well. Though I've managed to start a perpetual forest fire in my heavily wooded biome (I'm trying to justify it by building a floating death island out of hell tiles with lava streaming over the sides).

Also been playing Deadly Premonition, which I brought figuring it would be "so bad it's good," but I'm actually having a lot of fun with it. And I'm playing the new Deathsmiles Mega Black Label version 1.1 patch (of course).

I hate to admit it but i got worn-out of Minecraft really fast. There isn't much to do in the game and the last update was a huge disappointment. It didn't add any substantial features that would justify getting back to it.

I really hope Notch stops twitting about his office and get back to work. Or else he's gonna feel 4Chan's fury again :mad:

Posted

I'm playing some Thief 2: The Metal Age fan missions right now. This game is gold and never gets old. :cool:

Oh fuck yeah man! Have you played Shadows of the metal age?

http://www.thief2x.com/media/screenshots/

Personally I thought it was only okay (for all the work put into it) when I played it a few years ago... for me the standouts will always be Ominous Bequest, the Seventh Crystal, the one where you fight Keepers, and anything Purah's ever touched

Posted

I think with Minecraft you need to think of a project to work on: water lift, house, castle, mine cart system, dungeon raids, etc. If you've no real objective in mind it'll be really boring real quick. I really liked the last update because I'm using a netherportal hidden in my house (though not very well because is constantly screams) that leads to a set of stairs and another netherportal that pops out on the floating death island. Well, that's the goal anyway; I've purposely only installed this at work so I can only do 1-2 hours a day.

Posted

I got hooked up with a copy of Goldeneye007 on Wii. I didn't play much of the N64 version back in the day...I just never had an N64 cause my PC was where I did all my gaming back then. Until I get my hands on the Donkey Kong Country Returns for Wii Returns Wii on the Wii that Returns game, this was an excuse to blow the dust off my Wii.

The AI is 1990s crap. Graphics compared to any decent 360/PS3/PC game is crap. Even the Wii controls are somewhat crap. So much about it is crap. But it is oddly satisfying, and the voice acting is pretty good...the presentation (aside from ingame Wii graphics) is fine. It has this retro gaming + Bond feel...with Daniel Craig who is my favorite Bond actor (better Sean Connery even :oops: )

So +1 for the Wii I guess.

Posted

I went back and beat Singularity last night. It was kinda eh. It seemed like Raven had a really good idea for a game, extremely limited by demands and time limitations from Activision. The art stuff is fantastic, and the gameplay's ok, but it's so extremely on rails with no real opportunity for player expression, the weapon/player upgrade system seems like it didn't get any balance or attention to it, and the game's flow from beginning to end feels like it goes nowhere. Yet another "Hey, this Activision game sure could've used another six months, huh" game.

And those fucking ticks! emot_shakehead.gif Terrible. The second stretch of gameplay that had them in it lacks a weapon locker in front of it and I went in with a sniper rifle and grenade launcher. It took me goddamn forever to just barely manage to get by. It didn't help that the section's like half an hour long without save points, even though there are a ton of "Checkpoints" where you progress through a chokepoint and then a door slams shut behind you.

Posted

I think with Minecraft you need to think of a project to work on: water lift, house, castle, mine cart system, dungeon raids, etc. If you've no real objective in mind it'll be really boring real quick. I really liked the last update because I'm using a netherportal hidden in my house (though not very well because is constantly screams) that leads to a set of stairs and another netherportal that pops out on the floating death island. Well, that's the goal anyway; I've purposely only installed this at work so I can only do 1-2 hours a day.

My problem with Minecraft is that the world feels lifeless and secure. Sure, there are some moronic zombies at night but they are only a problem during the first night really.

I really wish the game had random events and encounters, such as changes in weather, merchants passing by or natural disasters a-la Sim City. It would rule to see a tornado coming in the distance and destroying your lil realm while you sit back and enjoy the beauty of the scene :derp:

I once again cite Animal Crossing as an example of what I mean. That game rules so much because of the random events that make each game feel unique. It owns to start the game in the morning and see that everyone in your village is a little depressed because the weather is rainy or meet some random NPC who's passing by that day.

Posted

I think with Minecraft you need to think of a project to work on: water lift, house, castle, mine cart system, dungeon raids, etc. If you've no real objective in mind it'll be really boring real quick. I really liked the last update because I'm using a netherportal hidden in my house (though not very well because is constantly screams) that leads to a set of stairs and another netherportal that pops out on the floating death island. Well, that's the goal anyway; I've purposely only installed this at work so I can only do 1-2 hours a day.

My problem with Minecraft is that the world feels lifeless and secure. Sure, there are some moronic zombies at night but they are only a problem during the first night really.

I really wish the game had random events and encounters, such as changes in weather, merchants passing by or natural disasters a-la Sim City. It would rule to see a tornado coming in the distance and destroying your lil realm while you sit back and enjoy the beauty of the scene :derp:

I once again cite Animal Crossing as an example of what I mean. That game rules so much because of the random events that make each game feel unique. It owns to start the game in the morning and see that everyone in your village is a little depressed because the weather is rainy or meet some random NPC who's passing by that day.

Sounds like you need to explore more. You won't find a wandering merchant or a tornado, but you will find massive procedurally generated caves full of danger, different environments thanks to biomes, and the resources to mount an expedition into the Nether, a hell dimension that lets you, at risk, fast travel at an 8:1 ratio by traveling across it and then constructing an exit gate back to the real world.

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