RA7 Posted December 8, 2004 Report Posted December 8, 2004 Looks kewl indeed, but it looks too much C17. Quote
ReNo Posted December 9, 2004 Report Posted December 9, 2004 Hey there mate Use "dev_overview 2" to get an overview of your map. You already know my opinions and concerns so I won't bother repeating them here. Quote
von*ferret Posted December 9, 2004 Report Posted December 9, 2004 try to link pictures into the forums in the future. I dislike having to go out of the forums and click around. Makes commenting easier. Quote
Spellbinder Posted December 9, 2004 Report Posted December 9, 2004 i cant view the images Its brooken dispare. But he posted a mirror further down that works. http://www.snarkpit.com/pits/hugh/petrol/ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ============CLICKME!================ Spellbinder. Quote
JynxDaddy Posted December 9, 2004 Report Posted December 9, 2004 Looks kinda cool, the lighting doesnt look very sourcey like to me though, something about it is weird. Quote
spine Posted December 9, 2004 Report Posted December 9, 2004 Think this looks nice and promissing! Quote
D3adlode Posted December 10, 2004 Report Posted December 10, 2004 Think this looks nice and promissing! Agreed. Quote
RabidMonkey Posted December 12, 2004 Author Report Posted December 12, 2004 Two new shots of the refinery-area itself. The lighting is still bland, because a few of my lights did not get rendered at all, otherwise brushwork and such is complete. Quote
von*ferret Posted December 12, 2004 Report Posted December 12, 2004 why is nothing lit up in your pics? Quote
RD Posted December 12, 2004 Report Posted December 12, 2004 maybe he hasnt learned lighting yet? Quote
RabidMonkey Posted December 12, 2004 Author Report Posted December 12, 2004 No, I suppose I haven't learned anything regarding lighting in the 3 years I've been mapping. It doesn't have any of the nicer lighting visible because of the new way light_spots work - I assumed that the outer range of the lighting cone would actually cast some level of light onto surfaces when in fact it doesn't do that very well, so I've had to readjust settings on the lights. The compile time takes quite a while so I can't really just do a quick 'recompile and re-screenshot' so I'll get some nicely light-up screenies when I have the time to recompile. Just figured I'd show progress. This is the WIP section, is it not? Quote
Trapt Posted December 12, 2004 Report Posted December 12, 2004 Anyway, great work Rabid. It's a shame a whole bunch of these people don't realised how detailed the map is. I'd know, I've seen the VMF. One of the best HL2DM maps I've seen so far. Keep up the good work. Quote
EjrulF Posted December 12, 2004 Report Posted December 12, 2004 yeah, light_spots would make it look so much better, keep it up! im looking forward the next compile. Quote
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