Pomperi Posted July 31, 2010 Report Posted July 31, 2010 This is so cool! I managed to pick up some new tricks from this. Thanks a bunch for taking the time to share this : D Quote
coulianos Posted July 31, 2010 Report Posted July 31, 2010 Really awesome, I spread the word to my classmates back at Futuregames . Quote
PhilipK Posted August 3, 2010 Author Report Posted August 3, 2010 I'll post this here too Just wanted to say I added a Photoshop Actions file to the bottom of the material tutorial index page: http://www.philipk.net/tutorials/materi ... rials.html Or if you like you can get it here: http://philipk.net/tutorials/materials/ ... ctions.atn The action package file contains these actions: - Normal map overlay fix with the blue channel preserved - Normal map overlay fix with the blue channel killed - Flatten to new layer - Normalize - Sharpen There are two different normal map overlay actions, the one where the blue channel of the normal map is preserved gives you the most correct result mathematically, however it is a bit harder to work with since it requires two layers with different blending modes. I only use this for normal map overlay layers that have a lot of depth in them, and I usually even just mask out such details and use the "Normal" blending mode instead. The other one kills the blue channel (50% gray bucket fill), this is no problem to use on subtle normal map overlay layers as they hardly contain any visible blue channel information anyway, and these are the details you usually want to overlay anyhow. Quote
Minos Posted August 3, 2010 Report Posted August 3, 2010 I'll post this here too Just wanted to say I added a Photoshop Actions file to the bottom of the material tutorial index page: http://www.philipk.net/tutorials/materi ... rials.html Or if you like you can get it here: http://philipk.net/tutorials/materials/ ... ctions.atn The action package file contains these actions: - Normal map overlay fix with the blue channel preserved - Normal map overlay fix with the blue channel killed - Flatten to new layer - Normalize - Sharpen There are two different normal map overlay actions, the one where the blue channel of the normal map is preserved gives you the most correct result mathematically, however it is a bit harder to work with since it requires two layers with different blending modes. I only use this for normal map overlay layers that have a lot of depth in them, and I usually even just mask out such details and use the "Normal" blending mode instead. The other one kills the blue channel (50% gray bucket fill), this is no problem to use on subtle normal map overlay layers as they hardly contain any visible blue channel information anyway, and these are the details you usually want to overlay anyhow. ohh very nice, the normal map overlay ones are pretty useful! Thanks again. Quote
Jenn0_Bing Posted August 3, 2010 Report Posted August 3, 2010 Wow these are all really useful, thanks a ton! I've just made a brick texture using a similar method to yours, but I stopped about half way through your process, gonna try out your other tricks now. Quote
PhilipK Posted August 7, 2010 Author Report Posted August 7, 2010 Thanks! I just wanted to let you know I added a chapter on creating tilable materials in Zbrush. I go into some other techniques as well. If you're interested in that I added that section to the "Cliff" tutorial: http://www.philipk.net/tutorials/materi ... erock.html Quote
-HP- Posted August 7, 2010 Report Posted August 7, 2010 Thanks! I just wanted to let you know I added a chapter on creating tilable materials in Zbrush. I go into some other techniques as well. If you're interested in that I added that section to the "Cliff" tutorial: http://www.philipk.net/tutorials/materi ... erock.html Yes! You're on a spree with these Philip, keep them coming! And whatever we may do to help you deliver more of these, just let us know. On the topic of tillable stuff on zbrush, I also recommend these video tuts: http://www.youtube.com/user/rooz3d PS. Also, don't forget to update your first post with any new stuff you may add, that way keeping everything up to date in there. cheers buddy Quote
aaron_da_killa Posted August 8, 2010 Report Posted August 8, 2010 Great tutorials! I especially like concrete and marble textures and the modular sets tut. Quote
PhilipK Posted August 9, 2010 Author Report Posted August 9, 2010 Thanks guys! good point HP, I'll add that now Oh yeah I checked out that guys tutorial just the other day, that is a very interesting technique, I thought I linked to that in my tutorial, but apparently not. I will probably update it with a link to that as an alternative way of creating the texture Quote
2d-chris Posted August 9, 2010 Report Posted August 9, 2010 I'm inspired to make some level design tutorials but man, such a big subject. Could always split it up into sections. Share the love Quote
deceiver Posted August 14, 2010 Report Posted August 14, 2010 I'm backing up stuff since I'm reformatting finally to make the jump to windows 7 64 bit, read your material tuts in the mean time...REALLY useful stuff, thanks Philip! Looking forward to putting your tricks to use. Quote
PhilipK Posted August 29, 2010 Author Report Posted August 29, 2010 Thanks! Brought this up again just to say I made another one now . This time it's on some rough wood (using Zbrush some) and I think it will be a bit of a useful read if you want to go with some more stylized handpainted stuff as well (split up the tutorial a bit so some parts I go into some on handpainting details in PS). All that is included in the .PSD at the bottom of the tutorial as well. http://www.philipk.net/tutorials/materials/woodrough/woodrough.html Hope you'll like it! Quote
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