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Posted

The best Euro player in SC2 is a terran player

This must be 1v1 because I still find terran to be rather lacking in 2v2. I mean TTvXX is almost always going to lose, and TXvsXX is going to struggle especially against protoss.

I think the biggest issue with terran in anything but 1v1 is their builds are pretty much the same either way.. They wall themselves in which means they make some early econ sacrifice to build the wall, and they cannot really commit much in the way of a rush because they tend to be a little behind. BUUUT in 1v1 this works well.

Of course. 2 v 2 is just a total CHEESE fest, the game is in no way balanced for anything other than 1 v 1.

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Posted

Just had my first two beginner matches, won both of em! I forgot how scared I am when I'm playing RTS games online, I just expect to get completely destroyed any second, and when things turn out to go in my favour I usually let my guard down with dire consequences.

Anyway, I'm on a high now :D

Posted

Just had my first two beginner matches, won both of em! I forgot how scared I am when I'm playing RTS games online, I just expect to get completely destroyed any second, and when things turn out to go in my favour I usually let my guard down with dire consequences.

Anyway, I'm on a high now :D

I think the placement matches are actually just Easy AI opponents disguised as players. Just a hunch. Things change post placement.

Posted

The best Euro player in SC2 is a terran player

This must be 1v1 because I still find terran to be rather lacking in 2v2. I mean TTvXX is almost always going to lose, and TXvsXX is going to struggle especially against protoss.

I think the biggest issue with terran in anything but 1v1 is their builds are pretty much the same either way.. They wall themselves in which means they make some early econ sacrifice to build the wall, and they cannot really commit much in the way of a rush because they tend to be a little behind. BUUUT in 1v1 this works well.

Of course. 2 v 2 is just a total CHEESE fest, the game is in no way balanced for anything other than 1 v 1.

I do not think that is 100% true, I am sure they will address the terran lacking in anything but 1v1 at some point :P

Posted

at one point in the beta TT vs XX was so imbalanced because two terrans steamrolled everything with their marine+marauder semi-early rush combo. (You had to attack right before a potential tank or collosus got made, z had no chance whatever they did).

Posted

at one point in the beta TT vs XX was so imbalanced because two terrans steamrolled everything with their marine+marauder semi-early rush combo. (You had to attack right before a potential tank or collosus got made, z had no chance whatever they did).

I think its pretty universal atleast those who I have talked would say TT is just a waste of a team LOL You really do not see a lot of 2v2 teams that are TT and win a lot. I mean all you needed was Zx to beat a TT team in the beg of the beta, as they had yet to nerf the crap out of roaches which where just raping T. I mean we saw numbers that showed that in most cases TT or T anything for that matter both in 1v1 and 2v2 were just getting raped.

The other issue with T atleast for a period of time, not so much now was cost for econ. In looking at numbers you would see that in order for the T to really get his econ moving for the macro game it was costing them almost double the amount of minerals compared to Z and P. This is why we saw things like build times and unit costs cut for a lot of T units during the beta.

Posted

The best thing was the cuts for the reaper. Shhhiiiieeettttt got suuuhweeeeeet. Man look at me, I didn't give two monkeys about sc2 not some months ago. God damn you Blizzard.

Posted

Still havn't played through the placement matches, and I even fail hard at the Basic challenges. Might as well just yank the cable out of my computer when I run SC2. Multitasking gives me a headache by just the thought of it...

Posted

Whats your build order

I build a few SCVs until I need some more supply depots. I build 2 of them with a bit of space in between to block the chokepoint and when my mineral income is great enough I plonk a barrack in the empty space and start to build 4-ish Marines. Once my resource income is higher, I'll build another barracks as well as a refinery, then, when the barracks are complete, I upgrade it with a Tech lab so I can start spawning Marauders.

It's after this point that I'm unsure what to do. Usually when I push out I get completely annihilated. :(

Posted

I've yet to play retail SC2 MP but in the beta my most successful (relatively successful I still lost half the time) strategy was to get a barracks going and start pouring out a mass of marines, and then get a starport and start making endless flying units (I can't recall their name, viking maybe?). I'd send the ground units to attack, leaving about 15 behind for base defense (invariably as soon as I sent out my invaders the other team's guys passed by on a different unseen path and attacked MY base), and while the marines hit the front door I'd fly in the planes from behind and murder their gatherers.

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