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Posted

man sucks that most of the coolest SP terran units can't be build in MP ;( no firebats, medics or goliaths! Sure balancing is important but boy that sucks so hard to remove standard units that we used in the first game.

Let's hope it's possible for people to make custom maps where we can use these standard units again :)

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Posted

when they had medics in MP they were OP... I mean crazy OP with stimpack marauders were just killing everything. So they swapped them for the Medivac which was a little more spendy and did not require the tech reactor in the starport.

Posted

man sucks that most of the coolest SP terran units can't be build in MP ;( no firebats, medics or goliaths! Sure balancing is important but boy that sucks so hard to remove standard units that we used in the first game.

Let's hope it's possible for people to make custom maps where we can use these standard units again :)

Goliaths are dumb though :v

Posted

I noticed that some mapmakers had made "original hunters" in the beta, which basically was "The Hunters (8)" map from the original starcraft (with all its flaws) and the same units as the original (meaning you had goliaths, lurkers, medics, vultures etc). Overall I think they did a nice job with the multiplayer, the only unit I miss is the vulture and their spider mines.

When it comes to owning online, I'll write up a few tips.

1) Never ever stop building resource-gathering units like SCV's, probes or drones. Even if you think you have too many, Build more.

2) Study build orders, or if you don't like to read stupid guides, then just learn from your opponents. After each battle you can see their build order in the statistics. Usually a terran would build supply at 10, barracks at 12 and a protoss would build pylon at 9 and gateway at 11/12. But its very important that while you do this, dont forget tip #1.

3) Counter your enemy. If he is building air units, then you need units that can shoot air. If you dont know what your enemy is building at any given time, figure it out. Send units to scout and harass, but just make sure you leave enough time to do tip #1.

Posted

when they had medics in MP they were OP... I mean crazy OP with stimpack marauders were just killing everything. So they swapped them for the Medivac which was a little more spendy and did not require the tech reactor in the starport.

Ok, good point :P I didnt really use Marauders in SP for some strange reason :ninja:

Posted

marauders, at first glance, looks like a unit that is kind of like an upgraded marine. And why would you use that when you got the trusty marine at your side?

The awesome thing with marauders is their slow ability, this together with stim pack makes it a real badass threat. Plus the fact that it slaughters stalkers (the new protoss dragoon-wannabe) and the zerg roaches makes it something you cant NOT use in multiplayer =)

Posted

I owned up single player by just spamming out 50 marines and 10 medics, stim packing them and just steam rolling anything in my way. Marauders with concussive shells are mandatory in mp though.

Posted

I heard from a friend who is more into the RTS scene than me, that Zerg are imba, Protoss come in second and Terran are the weakest race. I've tried all three races in mp, but I've had most success with Terrans. I love banshees. 8 of them, cloaked (!), can be enough to infiltrate the enemy base and make it go up in flames. Add Vikings to counter air units. I try this ~15 mins into the game. Of course enough defence towers would shatter this tactic, but many players forget to build them all around their base. Anyway, maybe Terran is actually for n00bz and I get destroyed when I quit playing practice matches and play in a league, I've had a taste of what's possible with Zerg, when you leave your opponent enough space to expand/ressources to gather...in any case, watch replays. That's how I learn from others.

Posted

Also, watch your own replays (it saves them automatically after each match), then you can see what your opponent was doing and figure out why you lost. It gives you some more confidence to attack earlier and such also, since you lose the "oh jeez i only have 2 marines, no way im ready to attack now" state of mind when you can see that your opponent only had SCVs/drones/probes until 90 minutes into the match.

Posted

The best Euro player in SC2 is a terran player

This must be 1v1 because I still find terran to be rather lacking in 2v2. I mean TTvXX is almost always going to lose, and TXvsXX is going to struggle especially against protoss.

I think the biggest issue with terran in anything but 1v1 is their builds are pretty much the same either way.. They wall themselves in which means they make some early econ sacrifice to build the wall, and they cannot really commit much in the way of a rush because they tend to be a little behind. BUUUT in 1v1 this works well.

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