Duff-e Posted July 24, 2010 Report Share Posted July 24, 2010 http://www.designersnotebook.com/Design ... tabase.htm I found this yesterday and read the whole thing straight through. The articles were written between 2004-2007 but I couldn't find an existing thread with the word "twinkie" in it so hopefully this is new to at least some people. Quote Link to comment Share on other sites More sharing options...
Taylor Posted July 25, 2010 Report Share Posted July 25, 2010 Yeah, some of these must be fairly old. Maybe there should be a 2010 update: The game narrative is not an emotional journey that presents a deep, subtle message while posing difficult questions about the nature of gaming through conventional game mechanics. No Twinkie. Disagree with some of them, but it's a good list. Quote Link to comment Share on other sites More sharing options...
Warby Posted July 25, 2010 Report Share Posted July 25, 2010 misleading thread title i thought there were "NEW" twinkie denial conditions ! Quote Link to comment Share on other sites More sharing options...
Erratic Posted July 28, 2010 Report Share Posted July 28, 2010 Just a few entries away from being the wild success that was the 400 Project Fuckin designers, they love their formalization. Take the liberty of your position and use it, instead of standardizing yourself into a corner. People's attraction to a universal correctness is ridiculous. "I can't intuit for the life of me, I need some shit someone put in bullet point form to reaffirm my sense of direction" Quote Link to comment Share on other sites More sharing options...
Ginger Lord Posted July 29, 2010 Report Share Posted July 29, 2010 Fuckin designers, they love their formalization. Quote Link to comment Share on other sites More sharing options...
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