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Bad game designer, NO TWINKIE!


Duff-e

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Yeah, some of these must be fairly old. Maybe there should be a 2010 update: The game narrative is not an emotional journey that presents a deep, subtle message while posing difficult questions about the nature of gaming through conventional game mechanics. No Twinkie.

Disagree with some of them, but it's a good list.

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Just a few entries away from being the wild success that was the 400 Project

Fuckin designers, they love their formalization.

Take the liberty of your position and use it, instead of standardizing yourself into a corner. People's attraction to a universal correctness is ridiculous.

"I can't intuit for the life of me, I need some shit someone put in bullet point form to reaffirm my sense of direction"

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