sarge mat Posted July 17, 2010 Report Posted July 17, 2010 http://artpass.tf2maps.net/ Looks like a friggin great opportunity. Quote
Skacky Posted July 17, 2010 Report Posted July 17, 2010 The map kinda sucks though, the rooms are badly built on the grid, the displacements are ridiculous and the layout seems not so good, with huge sightlines. But, I'm doing something right now with it, I hope it will turn out well. Quote
Campaignjunkie Posted July 17, 2010 Report Posted July 17, 2010 Everyone keeps saying that. What's wrong with huge sightlines? There are a bunch on Gold Rush that are utterly crucial. Same with the semi-building off the grid -- that's what avoids the cookie-cutter syndrome of a lot of maps. You can definitely tell when everything's in increments of 64 and 128. It looks boring. Quote
Skacky Posted July 17, 2010 Report Posted July 17, 2010 Goldrush is well balanced, but these sightlines will kill it, in my opinion. A skilled Sniper or a wrangler Engineer will certainly dominate everyone. However I spotted nice alternative routes so it may be good. I completely detailled the RED spawn, I made a big warehouse with turbines and shit, but I don't really know what to do with the small corridor and the windows leading to the C cap. (I'm going for a Gorge theme by the way). Quote
Jetsetlemming Posted July 17, 2010 Report Posted July 17, 2010 Goldrush isn't really all that well balanced. You can see the stats here: http://www.steampowered.com/status/tf2/tf2_stats.php And Goldrush doesn't really stand out from the others (not like shitfests like Hydro ), but in my experience on most random servers defense has a big advantage over attack, especially now when a wrangler engineer can just put one on top RED spawn, point it at the cart tunnel, and close it off as well as if he just bricked it up. With the wrangler that first part of the map is now by far the biggest obstacle, even over the final cap, which was previously a massive D spamfest. Quote
Psy Posted July 17, 2010 Report Posted July 17, 2010 The only problem I have with this map is BLUs spawn. The right-hand entrance has no turn in it whatsoever and is only a couple of feet away from where players spawn. Essentially RED can just spam and kill people as they spawn. :\ Quote
Skacky Posted July 17, 2010 Report Posted July 17, 2010 I've read in the FAQ that you are allowed to modify the layout inside the BLU Spawn, which I'm going to do because yeah, it is bad. Quote
dux Posted July 18, 2010 Report Posted July 18, 2010 I would actually have a go at this if I had the spare time. I'm assuming that they are going to be inundated with the desert/wood set? Or do yo think there will be a big new custom winner Quote
Buddy Posted July 18, 2010 Report Posted July 18, 2010 I think the point is to make something unique rather than making another /insert name here\ map clone. Quote
ElectroSheep Posted July 18, 2010 Report Posted July 18, 2010 Wowo, this is very interesting, I don't know if working on another tf2 map is good for me but i want to try Quote
JeanPaul Posted July 20, 2010 Report Posted July 20, 2010 Yeah I am going to take a few days off black mesa and give this a shot. Quote
ElectroSheep Posted July 20, 2010 Report Posted July 20, 2010 The layout is very strange there is a very big thin wall in front of the blu spawn with a playable area behind. Quote
skysilcox Posted July 21, 2010 Report Posted July 21, 2010 Ought to be fun. Haven't done a TF2 and its simply an art pass, which is the fun part for me! Quote
skdr Posted July 21, 2010 Report Posted July 21, 2010 The layout is very strange there is a very big thin wall in front of the blu spawn with a playable area behind. Valve does that alot. Quote
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