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PhilipK

Tutorial time #2: Modular Rocks

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Hi again.

I just finished up my second tutorial on the modular subject: Modular rocks (and other more organic stuff).

This is a bit more step by step but I tried to keep it as general as possible so you should be able to apply it on more things.

Anyway, hope it may be useful!

http://philipk.net/tutorials/modular_ro ... rocks.html

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Oh man! I love you for this!

It is very step by step, which is what people like the most so you can study other peoples workflow.

Thank you!

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:shock:

Thanks a lot man, I love the rocks in BC =)

Quick tip: It may also be a good idea to bake radiosity to vertex colors. It's quite easy to do that in 3ds max:

- add a skylight

- go to Rendering > Advanced Lighting > Radiosity (it's a good idea to assign an exposure control to fine tune the results later)

- hit "Start"

- go to Tools - Assign Vertex Colors and Assign

a simple teapot with radiosity baked to vertex colors only:

[attachment=0]radiosity.jpg[/attachment]

You can mix that with handpainted vertex colors and the results will be fantastic!

Keep it up phill!!

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Thanks guys!

Yeah it's a nice addition Mino. I think I mentioned it in the tutorial, tho I didn't really show howto do that in Max.

But yeah it can be really nice as you said to get a base up with that and then handpaint/fix up the rest by hand.

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Thanks! :)

Awesome as hell Philip but I miss some extra such as a wireframe view between the mesh in max and the one in UE3 and the flat geometry in UE3...

Ah yeah, good points. I'll see if I can update that soon, thanks.

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