PhilipK Posted July 12, 2010 Report Posted July 12, 2010 Hi again. I just finished up my second tutorial on the modular subject: Modular rocks (and other more organic stuff). This is a bit more step by step but I tried to keep it as general as possible so you should be able to apply it on more things. Anyway, hope it may be useful! http://philipk.net/tutorials/modular_ro ... rocks.html Quote
-HP- Posted July 12, 2010 Report Posted July 12, 2010 Oh man! I love you for this! It is very step by step, which is what people like the most so you can study other peoples workflow. Thank you! Quote
Minos Posted July 12, 2010 Report Posted July 12, 2010 Thanks a lot man, I love the rocks in BC =) Quick tip: It may also be a good idea to bake radiosity to vertex colors. It's quite easy to do that in 3ds max: - add a skylight - go to Rendering > Advanced Lighting > Radiosity (it's a good idea to assign an exposure control to fine tune the results later) - hit "Start" - go to Tools - Assign Vertex Colors and Assign a simple teapot with radiosity baked to vertex colors only: [attachment=0]radiosity.jpg[/attachment] You can mix that with handpainted vertex colors and the results will be fantastic! Keep it up phill!! Quote
PhilipK Posted July 12, 2010 Author Report Posted July 12, 2010 Thanks guys! Yeah it's a nice addition Mino. I think I mentioned it in the tutorial, tho I didn't really show howto do that in Max. But yeah it can be really nice as you said to get a base up with that and then handpaint/fix up the rest by hand. Quote
Nysuatro Posted July 12, 2010 Report Posted July 12, 2010 You tutorials are always impressive. I am curious about what is coming next. Quote
Jenn0_Bing Posted July 12, 2010 Report Posted July 12, 2010 Awesome stuff, I predict a number of rock models in my near future . Quote
Seldoon182 Posted July 15, 2010 Report Posted July 15, 2010 Awesome as hell Philip but I miss some extra such as a wireframe view between the mesh in max and the one in UE3 and the flat geometry in UE3... Quote
PhilipK Posted July 16, 2010 Author Report Posted July 16, 2010 Thanks! Awesome as hell Philip but I miss some extra such as a wireframe view between the mesh in max and the one in UE3 and the flat geometry in UE3... Ah yeah, good points. I'll see if I can update that soon, thanks. Quote
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