PhilipK Posted July 12, 2010 Report Share Posted July 12, 2010 Hi again. I just finished up my second tutorial on the modular subject: Modular rocks (and other more organic stuff). This is a bit more step by step but I tried to keep it as general as possible so you should be able to apply it on more things. Anyway, hope it may be useful! http://philipk.net/tutorials/modular_ro ... rocks.html Quote Link to comment Share on other sites More sharing options...
-HP- Posted July 12, 2010 Report Share Posted July 12, 2010 Oh man! I love you for this! It is very step by step, which is what people like the most so you can study other peoples workflow. Thank you! Quote Link to comment Share on other sites More sharing options...
Psy Posted July 12, 2010 Report Share Posted July 12, 2010 Great tutorial! Quote Link to comment Share on other sites More sharing options...
mjens Posted July 12, 2010 Report Share Posted July 12, 2010 Nice! Quote Link to comment Share on other sites More sharing options...
Minos Posted July 12, 2010 Report Share Posted July 12, 2010 Thanks a lot man, I love the rocks in BC =) Quick tip: It may also be a good idea to bake radiosity to vertex colors. It's quite easy to do that in 3ds max: - add a skylight - go to Rendering > Advanced Lighting > Radiosity (it's a good idea to assign an exposure control to fine tune the results later) - hit "Start" - go to Tools - Assign Vertex Colors and Assign a simple teapot with radiosity baked to vertex colors only: [attachment=0]radiosity.jpg[/attachment] You can mix that with handpainted vertex colors and the results will be fantastic! Keep it up phill!! Quote Link to comment Share on other sites More sharing options...
PhilipK Posted July 12, 2010 Author Report Share Posted July 12, 2010 Thanks guys! Yeah it's a nice addition Mino. I think I mentioned it in the tutorial, tho I didn't really show howto do that in Max. But yeah it can be really nice as you said to get a base up with that and then handpaint/fix up the rest by hand. Quote Link to comment Share on other sites More sharing options...
Nysuatro Posted July 12, 2010 Report Share Posted July 12, 2010 You tutorials are always impressive. I am curious about what is coming next. Quote Link to comment Share on other sites More sharing options...
Jenn0_Bing Posted July 12, 2010 Report Share Posted July 12, 2010 Awesome stuff, I predict a number of rock models in my near future . Quote Link to comment Share on other sites More sharing options...
Bunglo Posted July 12, 2010 Report Share Posted July 12, 2010 YES!, YES!, YEEEEES!!!!! Quote Link to comment Share on other sites More sharing options...
Pomperi Posted July 12, 2010 Report Share Posted July 12, 2010 Cool, thanks a lot for sharing Quote Link to comment Share on other sites More sharing options...
jaboo224 Posted July 13, 2010 Report Share Posted July 13, 2010 Cool, thanks a lot for sharing Quote Link to comment Share on other sites More sharing options...
coulianos Posted July 14, 2010 Report Share Posted July 14, 2010 Cool, thanks a lot for sharing Quote Link to comment Share on other sites More sharing options...
Seldoon182 Posted July 15, 2010 Report Share Posted July 15, 2010 Awesome as hell Philip but I miss some extra such as a wireframe view between the mesh in max and the one in UE3 and the flat geometry in UE3... Quote Link to comment Share on other sites More sharing options...
PhilipK Posted July 16, 2010 Author Report Share Posted July 16, 2010 Thanks! Awesome as hell Philip but I miss some extra such as a wireframe view between the mesh in max and the one in UE3 and the flat geometry in UE3... Ah yeah, good points. I'll see if I can update that soon, thanks. Quote Link to comment Share on other sites More sharing options...
Seldoon182 Posted July 16, 2010 Report Share Posted July 16, 2010 Oh no thanks you You mate! Quote Link to comment Share on other sites More sharing options...
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