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coulianos

Indie game : Ayla

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Hi guys just wanted to show off my last project Ayla made in Unity. I did game design, programming and level design together with 7 friends during 5 weeks of development.

Basic info:

Ayla is a causual 2.5D platform and puzzle game designed for platforms like Xbox Live Arcade, PlayStation network and Steam and is powered by Unity.

The Gameplay focuses on gravity and the players ability to manipulate it on either the main character, objects or entire areas. Demo and trailers where developed during a 5 week period. The demo is about 10 minutes long and introduces the different game mechanics one step at a time to make it easier for testers to evaluate the product.

Developer video:

More info can be found at my portfolio:

http://filip.coulianos.se/

ayla1.jpg

ayla2.jpg

ayla3.jpg

ayla4.jpg

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I LOVE your developer video. it's like the golden grale of what a mini project presentation should look like imho. Also the project and gameplay looks really cool. Is there any special reason you did this project (like university?).

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I LOVE you developer video. it's like the golden grale of what a mini project presentation should look like imho. Also the project and gameplay looks really cool. Is there any special reason you did this project (like university?).

Thank you very much.

Yes, I studied at Futuregames Academy (which is not a university but still government funded) where I study game design, so the group was setup by teachers. It was one of the most valuable projects I've done. It's almost sad I just recently got a job at Starbreeze so I can't finish the education, it was really great and I learned so much there.

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Wow fille, you guys sure did a heck of a job, and in just five weeks! Only thing I find a bit iffy is the character and its poses/animations. Very impressive stuff none the less, you should be proud :)

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Great video as always, you do such a good job with them. Game looks really good. Nice work.

Thanks Sarge!

Wow fille, you guys sure did a heck of a job, and in just five weeks! Only thing I find a bit iffy is the character and its poses/animations. Very impressive stuff none the less, you should be proud :)

Thank you for the feedback.

Maria, barely had any previous experience with animations, but really wanted to learn more about it. And even if the animations are a bit iffy she did a hell of a job and did so much progress is so little time.

The final animations really were lightyears of progress compared to first iteration :).

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Cool, loved the developer video :)

I have some experience with Unity Free and it's great to see how you guys tackled the 3 most annoying things imo: No file versioning system, no lightmap generation tool and bad instancing support.

Quick question: How long have you been working with javascript?

Keep it up!

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Cool, loved the developer video :)

I have some experience with Unity Free and it's great to see how you guys tackled the 3 most annoying things imo: No file versioning system, no lightmap generation tool and bad instancing support.

Quick question: How long have you been working with javascript?

Keep it up!

Thanks!

Prior to the project i had no experience what so ever and I barely knew how to write a function in any other programming language for that matter.

Both me and Mathias dont really know how the hell we managed to code the whole thing without knowing anything previously.. Hehe

Most people who has looked at our code says its totally unreadable, but hey, at least we know how it works! :D

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aha, i remember that stuff with unreadable code from nearly every of my student projects. it's like in the beginning you start clean and after a while it's just hack, hack and another hack to the first two hacks - no one knows how it runs, but everyone's amazed :D

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aha, i remember that stuff with unreadable code from nearly every of my student projects. it's like in the beginning you start clean and after a while it's just hack, hack and another hack to the first two hacks - no one knows how it runs, but everyone's amazed :D

you'd be surprised at how often this is also the case at many worplaces =)

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