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Posted

Positives


  • * Responsive and comfortable controls.
    * Exploring the island was fun.
    * The environments and the level design was varied and fun. I love the fresh, colorful graphics.
    * If this game gets made I will buy it.

Negatives (nitpicking mostly i guess)


  • * Enemies hit faster than I'm able to block. They also seem to be blocking when you're hitting them from behind (?).
    * Some of the NPCs could have said something more interesting than "I'm busy".
    * Since it's a prototype it's obvious there's no voice acting, however i can't help but think something like
would be awesome and doable. (ok, maybe not burping, but some sort of audio feedback).
* I feel like the grappling hook should have been a reward for something, it felt too generous of the game to give it right away.
* Since it's possible to edit the input this is probably not very valid criticism, but I didn't like having slash attack on X so that I can't move the camera while using the sword. I'm guessing maybe lock-on or semi-auto movement would be in a retail version.
* I didn't see the two wheels in front of the treasure chamber.
* At the volcanic island where you call your ship; I thought I was going to call it again at the platform before the two grappling hook-balloons. The distance looked like it was supposed to be covered by my ship.

What is your target audience by the way? The game definitely has potential for younger audiences (the grappling hook-chains part might have been a bit too hard), even better if you could customize your ship (which I guess you have probably planned for). I love platformers, there's too few of them these days.

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Posted

Very impressive guys! I sent the link around the studio here and everyone was really praising the game for it's awesome graphics. Exploring the city is a great thrill, very inspiring!

Little details like the girl drawing the robot's shop on the ground and the overall attention to detail make this a winner!

Posted

Negatives (nitpicking mostly i guess)


  • * Enemies hit faster than I'm able to block. They also seem to be blocking when you're hitting them from behind (?).
    * Some of the NPCs could have said something more interesting than "I'm busy".
    * Since it's a prototype it's obvious there's no voice acting, however i can't help but think something like
would be awesome and doable. (ok, maybe not burping, but some sort of audio feedback).
* I feel like the grappling hook should have been a reward for something, it felt too generous of the game to give it right away.
* Since it's possible to edit the input this is probably not very valid criticism, but I didn't like having slash attack on X so that I can't move the camera while using the sword. I'm guessing maybe lock-on or semi-auto movement would be in a retail version.
* I didn't see the two wheels in front of the treasure chamber.
* At the volcanic island where you call your ship; I thought I was going to call it again at the platform before the two grappling hook-balloons. The distance looked like it was supposed to be covered by my ship.

What is your target audience by the way? The game definitely has potential for younger audiences (the grappling hook-chains part might have been a bit too hard), even better if you could customize your ship (which I guess you have probably planned for). I love platformers, there's too few of them these days.

Our target audience is 5 to 50 ;) If you look closely at the enemies they draw back their spear and leave you a very large opening to block. Maybe in the full game we'll implement different degrees of difficulty. If we get to make the full game :)

Posted

I'm very impressed by the levels to be honest. Compared to the other aspects of the game that feel pretty rough, the environments are well-thought, detailed and colorful. Great stuff! The few nitpicking stuff I could report have been mentionned by others.

I liked the ending,

riding on the gold tha'ts spilling into the ship was a great touch

I really hope you guys end up making it into a full game, it's definitely has lots of potential!

Posted

Just finished playing the prototype and it's sweet as hell! It's clear you guys like this type of games yourselves and aren't just producing something for a lame casual target audience. It's nice when a game isn't telling you what you should do all the time, like the case with most games today, but rather lets you explore and play your way through and do things as they come along, and actually reward you when you explore your environment. Will definitely buy this if you make a full game out of it :-D

Best of luck with this gem!

Posted

Played the prototype. Double-jumping everywhere was pretty fun, uncovering treasure and such.

- The NPC scale in comparison to my character kinda creeped me out -- there's what looks like a 10 year old boy, when I first landed at the docks, and his eye is as big as my head!

- So when I talk to people... I also automatically steal from them? But what if I don't feel like stealing from them? Some NPCs deserve it, some don't, some I feel like stealing from without talking to them... I mean, I understand that it's a way of making "talking to NPCs" more fruitful and useful, but you're also trying to break from 2 decades of RPG / action RPG convention that has "steal" as a separate verb.

- I'd definitely put the conversation textbox at the bottom of the screen, not the top.

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