PhilipK Posted July 10, 2010 Report Posted July 10, 2010 Here is the texture set I was set to release today. It is basically revamped versions of old NS textures I made a long time ago ((most) not used at all in NS anymore and I have clearance to release this). I tried keeping a theme of mostly whiteish, blackish and yellow. There are also number and letter decals included. I decided to release one HL2 Source version and one with just pure .TGAs for anyone to use as they want. The Source set contains 98 materials. DOWNLOADS: Source version: http://philipk.net/portfolio/textures/pk02_source.zip TGA version: http://philipk.net/portfolio/textures/pk02_tga.zip Image of a few ones in the set: Hope there may be some people finding this useful -HP- 1 Quote
Skjalg Posted July 10, 2010 Report Posted July 10, 2010 oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god Quote
ElectroSheep Posted July 10, 2010 Report Posted July 10, 2010 wowow ! dl, I don't know what to do with btw Quote
Froyok Posted July 10, 2010 Report Posted July 10, 2010 wowow ! dl, I don't know what to do with btw Hmmm, maybe a beach ? Quote
Campaignjunkie Posted July 10, 2010 Report Posted July 10, 2010 Are uncompressed normal maps really worth the memory? There are some 5 mb VTFs here. Quote
-HP- Posted July 11, 2010 Report Posted July 11, 2010 Very nice! Thanks man, this sorta things are rare nowadays. Quote
PhilipK Posted July 11, 2010 Author Report Posted July 11, 2010 thx guys. Are uncompressed normal maps really worth the memory? There are some 5 mb VTFs here. About that I was very unsure about going that way with it. I may as well just compres it with DXT5 tbh. I think the loss will be minimal espcially since I dont really have anything critical in terms of beveling or perfect gradients in the normal. So that is a good point. On the other hand tex memory is a bit less of a problem nowdays. But that doesn't mean you shouldn't give a shit about older PCs etc when building stuff. So yeah, I think it might be a good idea just reexporting those with DXT5 compression and it'd minimized the file size significantly. Thanks man. Brought up a good point there. Quote
PhilipK Posted July 11, 2010 Author Report Posted July 11, 2010 ty! I reuploaded the source version now with compressed normals. The ingame difference was indeed minor. Wouldn't really matter much unless you've got something extremely clean, that also have a lot of subtle gradients in the normals. Quote
TermInator525 Posted July 12, 2010 Report Posted July 12, 2010 Thanks btw the second pack is slight different to the first one. I would say the specularmap in the old one is tree times more intense as the new one. Thats kinda "ugly" if you want to use both packs together. Quote
mjens Posted July 12, 2010 Report Posted July 12, 2010 Phillip, I have an idea to create Quake 1 map with you textures. Can I convert your TGA's to Q1 palette? :> Quote
Seldoon182 Posted July 12, 2010 Report Posted July 12, 2010 I ask for a spotlight on Philip he really deserve to be a Mapcore's featured Artist! Awesome as always Philip! Quote
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