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[Crysis] Weapon Attachments in Crysis


e-freak

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So... really really stuck with this (spend like 60 hours on it already and just blind for what is wrong):

I imported a Latern to Crysis with a few simple animations and like three dummy bones for Attachments. The Latern should not do anything special but just be able to use the LAM Flashlight or any Flashlight-Effect at all in order to light things up (obviously).

untitled-1bep0.jpg

setup in max

lantern.xml in crysis\Game\Scripts\Entities\Items\XML\Weapons















 		draw_time="1.0" sweep_width="1.5" sweep_frequency="2.5"

 		burstPauseTimeMin="0.8" burstPauseTimeMax="3.5" singleFireTriggerTime="0.4" />	
































                        radius="2" />

                        radius="2" />










































torch_wide.xml in crysis\Game\Scripts\Entities\Items\XML\Accessories














anyone with an idea or input on this? (i know lantern is spelled wrong and should be latern but that is consistent and doesn't link wrong anywhere)...

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