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Posted

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Nightfall is a 3-stage PLR map that I began in May '09 as an entry for the TF2Maps.net annual contest #3 which it consequently won!

By taking feedback from the official PLR map - Pipeline - the map was designed to provide players with plenty of routes into the enemies base to help aid the breaking down of a good defence. It features neutral arenas at the center of each stage instead of chokepoints which allows players to move more freely between the bases, and mechanics to help motivate players to complete the objective in the shape of short bursts in progress once the cart reaches a downhill slope and a round timer which, upon expiring, forces both carts to slowly roll forward until either one reaches its objective.

Enjoy! :D

Links:

Download B1

TF2M Annual Contest #3 Winners Thread

Posted

That looks great, but I bet that maps with rain (or bad weather) in em doesn't get played often because it makes people feel a little bit worse than they would if it was bright and sunny :)

Posted

That looks great, but I bet that maps with rain (or bad weather) in em doesn't get played often because it makes people feel a little bit worse than they would if it was bright and sunny :)

That's actually a very good point man!

One of the many reasons people play games is to cheer up and feel good, and dark, foggy or rainy environments don't really help with that.

  • 3 weeks later...
Posted

I just test the third part of the map I didn't have on the last version I played, really good part :) just noticed 2 small things :

here you can see the clamp of the skybox :

plr_nightfall_b10010.jpg

her you should found some better transition for those ground textures :

plr_nightfall_b10011.jpg

  • 7 months later...
Posted

":2ip9n0ss]
That looks great, but I bet that maps with rain (or bad weather) in em doesn't get played often because it makes people feel a little bit worse than they would if it was bright and sunny :)

That's actually a very good point man!

One of the many reasons people play games is to cheer up and feel good, and dark, foggy or rainy environments don't really help with that.

that's probably why zombie games or games in which people have to kill other people aren't popular?

  • 2 weeks later...
Posted

I don't like TF2 but enjoyed playing it in one of the playtests :) It looks great.

On a side note, I don't think that the map having rain or looks dark is of much influence :)

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