S.W.A.T.Y Posted June 14, 2010 Report Share Posted June 14, 2010 A Koth Tf2 map based on Disney World. I thought it would be pretty sick If I made this into a koth map for tf2 and I did now. Screenshots Download http://dl.dropbox.com/u/7110880/koth_di ... b1.bsp.bz2 http://www.fpsbanana.com/maps/136734 Quote Link to comment Share on other sites More sharing options...
Nineaxis Posted June 14, 2010 Report Share Posted June 14, 2010 [Play nice.] -KFS Quote Link to comment Share on other sites More sharing options...
Minos Posted June 14, 2010 Report Share Posted June 14, 2010 SWATY: Nice map. Could look better with some custom textures and a better backdrop though! Another problem is that the atmosphere/color palette doesn't fit the theme imo. This is the color palette that comes to mind when I think of disney: or maybe even Spirited Away, which valve used as inspiration for TF2 textures: Quote Link to comment Share on other sites More sharing options...
S.W.A.T.Y Posted June 15, 2010 Author Report Share Posted June 15, 2010 [Play nice.] -KFS Minotauro: Thanks man, I'll see what I can do. Quote Link to comment Share on other sites More sharing options...
Minos Posted June 15, 2010 Report Share Posted June 15, 2010 For the last time SWATY - NINEAXIS: Keep this crap out of mapcore. Seriously. If you wanna fight go to a gay bar or do it via email. Quote Link to comment Share on other sites More sharing options...
KungFuSquirrel Posted June 15, 2010 Report Share Posted June 15, 2010 Seconding the warning from Mino, we don't care about your baggage from other sites, and bringing it here again won't go well. Keep it civil. Quote Link to comment Share on other sites More sharing options...
Nineaxis Posted June 15, 2010 Report Share Posted June 15, 2010 Sorry about that. Here's some feedback: - Theme isn't really fitting for TF2 - Texturing is odd, especially using sound insulation as a wall and roof - Same goes for the use of the blue and red hazard stripes, the colors are a bit extreme for their use - Styling is mismatched, with a lot of red/blue elements juxtaposed - The texturing is repetitive (same white wood) and the map feels lacking in detail beyond the brushwork geometry - Displacements could use serious work, very choppy - There are some massive sight lines for snipers - Gameplay is pretty flat And to paraphrase someone else, the map looks like what people were making in the 2 months after TF2's release, before figuring out that TFC-style maps don't work with TF2's art style. (Also, I've only posted once in any of his other threads here and it wasn't inflammatory so I'm not sure where this is coming from) Quote Link to comment Share on other sites More sharing options...
DaanO Posted June 18, 2010 Report Share Posted June 18, 2010 what the hell is that oil tanker doing there? Quote Link to comment Share on other sites More sharing options...
S.W.A.T.Y Posted June 18, 2010 Author Report Share Posted June 18, 2010 Hey Minotauro, thanks for those pics. They have been helping me a lot fixing the map visually in b2. Quote Link to comment Share on other sites More sharing options...
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