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Posted

Hello everyone,

Im Luuk 21 years old and busy with level design for about 1 year now.

Recently I have finished my portfolio and would like to know what you guys think about it.

Some of the screenshots at the work section are placeholders as I still have to make some new ones of Classified.

http://www.luukwaarbroek.com

Feedback would be appreciated!

Kind regards

Luuk

ps: I've also got a question about showing level designs. Ive checked a lot of the portfolios on this website and all I see are finished nice and shiny screenshots of the levels. But don't recruiters/companies want to know the DESIGN about a level? That means level design docs, layouts, topviews, mockups etc.

Posted

"Home" page is unnecessary. Have your index set to your "work" page by default so it's the first thing people see.

In your resume section, are these commercial projects or mods or what? You worked on them in school, but it's for a studio? Might want to clarify that.

Umm you certainly look competent, but what are you really interested in? What kind of scripted events have you done? I think Andrew Weldon's portfolio offers a good example of how to present your scripts -- http://www.button-masher.net/content.php?c=86

If none of this stuff is freely downloadable / playable, you have to work a lot harder to demonstrate your contributions to these projects. What kinds of problems did you encounter and how did you solve them? Who made the level assets? What constraints were you working under?

In terms of gameplay, I was most interested in that bioblocks game, but it wasn't playable so that was kind of a big turn-off

(Disclaimer -- I'm not a professional. Just a cranky amateur who's been modding for a long long long time.)

Posted

Agreed with CJ about presenting your work at the index page instead. I'm not a big fan of having news/blog stuff at the same page as your portfolio stuff, or not having news sections on the same actual page as your screenshots. But that's just personal taste. You've got some nice stuff there judging from the screens and it's always nice to have some videos of your work.

I think the things I would have changed is to scale down everything that isn't directly related to your actual work or resumé. Maybe put the Bio, resumé and conact section all on one page could work?

Otherwise, clean and nice layout and nice work pieces.

  • 9 months later...
Posted

Did a huuuuuuuge revamp of my portfolio

http://www.luukwaarbroek.com/

Changes

* Removed blog, bio, about and contact pages

* Home page now only shows big images of projects I'm most proud of

* Clicking on one of those images will take you to the project page and give more info about it

* Updated resume

* Made big layout changes, now its far more simplistic

Getting ready to apply to some big studios in about 5 months, know anything I can improve? Shout!

Crits on work, website, resume etc. are more then welcome!

Posted

Rename "home" to "Games" or "Work"

Seen as Gatling Gears doesn't exactly fall in the famous games category, I would work on presenting it in a stronger light, separating it from your personal projects (look at my website for a clear distinction for instance) as you need to show that you have some pro experience already, and aren't just a student looking for a position.

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