rafealu Posted May 17, 2010 Report Share Posted May 17, 2010 Hey all, A few fellow Guildhall colleagues of mine pointed me to this great place so I could get my portfolio torn apart! I'd love any and all feedback as to what I could do to make my work stand out. Website link - http://www.rafealunderwoodjr.com Quote Link to comment Share on other sites More sharing options...
Campaignjunkie Posted May 18, 2010 Report Share Posted May 18, 2010 Torn apart, eh? Okay, let me put my asshole hat on. Here's what your portfolio looks like -- 1) a (less interesting) remake of a Q3 map, BSP shell looks pretty untouched, boxy cookie-cutter kind of stuff, you're relying on the skybox to create all visual interest for you when it should be taking a backseat 2) an HL2 map in a typical-looking C17 interior concrete / plaster setting with an overpowered weapon; in HL2 you get the super grav-gun and it feels like payoff, but here it looks like you haven't really thought it through past the beginning; what are the downsides to using this weapon? 3) a rather small GoW map that looks well-made but not much else 4) two other small rooms you built for GoW and filled with props, the BSP shells look relatively untouched, very boxy stuff A plus: - good, straightforward presentation and site design What you should do: a) make more SP and MP maps for whatever game you felt most comfortable with... like A LOT more. right now you have 2 3/4 worth of levels b) release these maps to get exposure and feedback, people will play them and talk about them c) if you really want to, join a big mod team, but I don't think that's really necessary d) in the process of a, b & c, you'll meet more people and make friends, and these friends might be the very people who will lead you to a job (if that's your goal) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.