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custom blend texture shows up fullbright in hammer


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hey there,

I'm just fiddling with a little project 'm working on but there seems to be a little problem with my custom blend textures as they show up fullbright in hammer. I've kept the vmt as simple as possible as of yet and I've made every possible change to them to remove the fullbright effect in hammer's 3d view, to no avail. is there anybody here with experience on this subject? google search didn't give me any working solutions :(

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did that too, I forgot to remove it after I experimented with it. removing that line doesn't help but I'll do it anyway! thanks for the suggestion.

Are you sure you have set your other VMTs to lightmappedgeneric? Have you checked them for errors?

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ah, good suggestion. just looked into the vmt's for differences or other errors but I couldn't find any except for the qoutation marks. I've not compiled my map so I'm not sure wether this will cause any problems ingame. as of now I guess I'll have to live with it. thanks anyway :)

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well, the textureshader hammer uses for it's 3d view (3D texture shaded polygons option) doens't work for this specific texture, while it does for all others.

I might be completely wrong here but Hammer always shows displacements full bright if I recall correctly.

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