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Posted

@ HP : It's probably not the source engine we love but the games it use (and personaly it's because I could not run anything before having a new cg two months ago)

Exactly. I would love to make levels in UE3 or Cryengine but there's no games under those engines that interest me or seem to have as big a fanbase as a lot of Valve games do.

nor are their tools as easy to use. OR MAYBE THATS JUST ME

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Posted

":3cam91p0]lol, what the fuck man... You guys must really love source engine.

We started this years ago even before HL2 was released... All I'm still using it for is to finish my current project, as soon as it's out and done with I quit Source (unless something big would happen..heh).

Posted

Hopefully they'll also fix the arrow keys being broken when using the texture app tool. So frustrating being unable to change the camera angle whilst texturing. :(

Dude what. Hold down space and move with your mouse, much more accurate and faster :)

Posted

Hopefully they'll also fix the arrow keys being broken when using the texture app tool. So frustrating being unable to change the camera angle whilst texturing. :(

Dude what. Hold down space and move with your mouse, much more accurate and faster :)

Z key to toggle freelook+mouse scroll movement! this also helps reduce the number of embarrassing cloned object farms if you happen to jump over to Radiant :|

Posted

Over 5 years of using Hammer and only now do I learn this. I bet I've accidently hit Z loads of times and thought it was just Hammer playing up. :lol:

Posted

Yeah we learn a lot of stuff even when we spent lots of years using the software.

For instance, I learned what the "hide nodraw faces" button did while I was working on a level two days ago. I never really bothered with it, but it's pretty nice.

Posted

I used the Z key thing since the Worldcraft boundled with HL1GOTY

Its one of the most intuitive parts of hammer, cant believe that you discovered it only now. :-D

Posted

@ HP : It's probably not the source engine we love but the games it use (and personaly it's because I could not run anything before having a new cg two months ago)

Exactly. I would love to make levels in UE3 or Cryengine but there's no games under those engines that interest me or seem to have as big a fanbase as a lot of Valve games do.

nor are their tools as easy to use. OR MAYBE THATS JUST ME

Troll spotted. :lol:

Posted

@ HP : It's probably not the source engine we love but the games it use (and personaly it's because I could not run anything before having a new cg two months ago)

Exactly. I would love to make levels in UE3 or Cryengine but there's no games under those engines that interest me or seem to have as big a fanbase as a lot of Valve games do.

nor are their tools as easy to use. OR MAYBE THATS JUST ME

Troll spotted. :lol:

actually i wasnt kidding...

Posted

UnrealEd is like the easiest editor on earth. Maybe I guess Timesplitters had an easier editor but that hardly counts :v

i see you were elected chairman of the committee for judging how easy editors are to use. when was this again?

Posted

UED has never been BSP friendly, but beyond that...

It's so weird that UE3 has what may be the most powerful BSP editing tool, but it's lost behind by far the worst BSP interface. I recall it getting some upgrades between UT3 and UDK, but haven't messed with it much lately.

Anyway, let's not degrade this into the engine debate again since there's some useful information here pertaining to people wanting to get things done in Hammer. :)

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