Sentura Posted May 3, 2010 Report Posted May 3, 2010 @ HP : It's probably not the source engine we love but the games it use (and personaly it's because I could not run anything before having a new cg two months ago) Exactly. I would love to make levels in UE3 or Cryengine but there's no games under those engines that interest me or seem to have as big a fanbase as a lot of Valve games do. nor are their tools as easy to use. OR MAYBE THATS JUST ME Quote
Wesley Tack Posted May 3, 2010 Report Posted May 3, 2010 ":3cam91p0]lol, what the fuck man... You guys must really love source engine. We started this years ago even before HL2 was released... All I'm still using it for is to finish my current project, as soon as it's out and done with I quit Source (unless something big would happen..heh). Quote
skdr Posted May 3, 2010 Report Posted May 3, 2010 Hopefully they'll also fix the arrow keys being broken when using the texture app tool. So frustrating being unable to change the camera angle whilst texturing. Dude what. Hold down space and move with your mouse, much more accurate and faster Quote
KungFuSquirrel Posted May 3, 2010 Author Report Posted May 3, 2010 Hopefully they'll also fix the arrow keys being broken when using the texture app tool. So frustrating being unable to change the camera angle whilst texturing. Dude what. Hold down space and move with your mouse, much more accurate and faster Z key to toggle freelook+mouse scroll movement! this also helps reduce the number of embarrassing cloned object farms if you happen to jump over to Radiant Quote
Psy Posted May 3, 2010 Report Posted May 3, 2010 Over 5 years of using Hammer and only now do I learn this. I bet I've accidently hit Z loads of times and thought it was just Hammer playing up. Quote
Skacky Posted May 3, 2010 Report Posted May 3, 2010 Yeah we learn a lot of stuff even when we spent lots of years using the software. For instance, I learned what the "hide nodraw faces" button did while I was working on a level two days ago. I never really bothered with it, but it's pretty nice. Quote
Buddy Posted May 3, 2010 Report Posted May 3, 2010 I used the Z key thing since the Worldcraft boundled with HL1GOTY Its one of the most intuitive parts of hammer, cant believe that you discovered it only now. Quote
Serenius Posted May 3, 2010 Report Posted May 3, 2010 @ HP : It's probably not the source engine we love but the games it use (and personaly it's because I could not run anything before having a new cg two months ago) Exactly. I would love to make levels in UE3 or Cryengine but there's no games under those engines that interest me or seem to have as big a fanbase as a lot of Valve games do. nor are their tools as easy to use. OR MAYBE THATS JUST ME Troll spotted. Quote
KungFuSquirrel Posted May 3, 2010 Author Report Posted May 3, 2010 Word is they've identified the black grid/model rendering issue - It only occurred in Ep2, not TF2 or DoD, which is probably why not everyone saw it. Not sure when a fix is coming, but should be soon. Quote
Sentura Posted May 3, 2010 Report Posted May 3, 2010 @ HP : It's probably not the source engine we love but the games it use (and personaly it's because I could not run anything before having a new cg two months ago) Exactly. I would love to make levels in UE3 or Cryengine but there's no games under those engines that interest me or seem to have as big a fanbase as a lot of Valve games do. nor are their tools as easy to use. OR MAYBE THATS JUST ME Troll spotted. actually i wasnt kidding... Quote
Jetsetlemming Posted May 3, 2010 Report Posted May 3, 2010 UnrealEd is like the easiest editor on earth. Maybe I guess Timesplitters had an easier editor but that hardly counts Quote
Erratic Posted May 3, 2010 Report Posted May 3, 2010 UED has never been BSP friendly, but beyond that... Quote
Sentura Posted May 3, 2010 Report Posted May 3, 2010 UnrealEd is like the easiest editor on earth. Maybe I guess Timesplitters had an easier editor but that hardly counts i see you were elected chairman of the committee for judging how easy editors are to use. when was this again? Quote
KungFuSquirrel Posted May 3, 2010 Author Report Posted May 3, 2010 UED has never been BSP friendly, but beyond that... It's so weird that UE3 has what may be the most powerful BSP editing tool, but it's lost behind by far the worst BSP interface. I recall it getting some upgrades between UT3 and UDK, but haven't messed with it much lately. Anyway, let's not degrade this into the engine debate again since there's some useful information here pertaining to people wanting to get things done in Hammer. Quote
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