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Posted

Hey guys,

For those of you still poking in Hammer, there's a new Source SDK/Hammer update that adds some neat stuff. .vmf instancing a la L4D2, manifest/layer support, some show/hide stuff, and some updates to the displacement tool (a new "sculpt" tool). May be some other stuff, since I can't find a proper changelist anywhere... just trying to get what I can from a former Raven colleague out at Valve.

If I find a proper changelist, I'll post it here - I encourage you guys to do the same :)

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Posted

The last news listed in Steam under the "View news" menu option for the Source SDK is from Sept. 2006. Source SDK Base, July 2009. L4D SDK just has generic L4D2 news. :???:

On an unrelated plus note however, I just noticed that the UDK has found its way into my Tools listing in Steam. Yay not having to manually go download the new versions!

Posted

uhh, anyone else's grid views acting up now? sometimes they're black, there's all this flickering, sometimes info_nodes are monochrome sometimes yellow in the 3D view... It just seems a whole lot more unstable now.

EDIT: http://forums.steampowered.com/forums/s ... 534&page=4

a lot of other people are having this problem. awesome. well, I guess that's the next few day's productivity out the window...

Posted

Haha, hammer. I'm sorry guys :-D

What's instancing? Is that copying a section from one map into yours but it will paste exactly into the same coordinates from where it came from?

Posted

Pretty sure you can blame me for this one. Don't think they were planning on releasing this stuff publicly until a friend of mine let slip they had this stuff in the Orange Box branch and I pestered him to get it included in the release build :(

But, when it's working, it's a tremendous update. The new show/hide almost entirely eliminates the hassle of visgroups (which, good lord, are such a terrible setup). I'm curious to learn more how the manifest stuff works, too. And good lord, the instancing is glorious. The biggest win isn't just that you have a "prefab" referencing an actual file that propagates the changes throughout, but that you can build an axial structure but place it however you want within the level with none of the usual geometry precision errors. COD has used this extensively to build large non-axial arrangements, and they also added it for L4D2 and used it similarly. I'm currently using it to get a rotationally precise modular set of walls and roof pieces in this kind of arrangement:

[attachment=0]arena_roundhouse_editor_003.jpg[/attachment]

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