Pomperi Posted April 15, 2010 Report Share Posted April 15, 2010 Hi all! I'm currently working on a viking side-scrolling game using the UDK together with a bunch of swedish devs. This is an environment that I've made from scratch and its purpose is to be kind of a vertical slice of the style we're aiming for with the project. Some things are still very rough, but will be polished/remade as I go along. The next step will be to bring in some mid-high vegetation, ground vegetation and just re-arrange stuff into a more interesting composition. I'll keep you posted with my progress Crits and feedback would be awesome : D Quote Link to comment Share on other sites More sharing options...
PogoP Posted April 15, 2010 Report Share Posted April 15, 2010 Looks really great! The branches look really repetitious though, try breaking them up with longer branches of different shapes. Also, the background could perhaps use a little more depth. It seems to just cut off very abruptly. Apart from those two crits though, I think it looks great! Quote Link to comment Share on other sites More sharing options...
BJA Posted April 15, 2010 Report Share Posted April 15, 2010 Looks awesome, especially those textures! have to agree, a more stylized shape for the trees would help make it look even more awesome Quote Link to comment Share on other sites More sharing options...
e-freak Posted April 15, 2010 Report Share Posted April 15, 2010 more variations and scale up/thicken the "detail" parts (branches and grass). color and mood is lovely but trees could need a few variations. from the last sidescroller project i've worked on it seems like a very good choice to go with lots of vertical elements to increase felt speed. Quote Link to comment Share on other sites More sharing options...
dux Posted April 15, 2010 Report Share Posted April 15, 2010 It's nice but those copy pasted trees need to be addressed. Quote Link to comment Share on other sites More sharing options...
PhilipK Posted April 15, 2010 Report Share Posted April 15, 2010 Awesome! Agree with the tree twigs. Just varying those up a bit. Maybe have a twig version where there are some pine needles on, and a couple that branch out to some thinner twigs. Anyway I'm very eager to see more of this, got great potential. Quote Link to comment Share on other sites More sharing options...
Jenn0_Bing Posted April 15, 2010 Report Share Posted April 15, 2010 Some branches with extra variation like has been mentioned wouldn't go amiss. If the player is running along the path which i presume he is, the foreground seems a bit cluttered. I love the half way cartoon/real look you have going on in the proportions and texturing really nice work there. Quote Link to comment Share on other sites More sharing options...
Pomperi Posted April 15, 2010 Author Report Share Posted April 15, 2010 Thanks for all the valuable feedback guys! Most appreciated I fully agree about those trees. Will redo them entirely the next thing I do and give them some more love. The rocks will also be redone from scratch as the current ones are really rushed, but trees first! Quote Link to comment Share on other sites More sharing options...
-HP- Posted April 15, 2010 Report Share Posted April 15, 2010 Really, really nice. But the cloned trees, stick out like a sore thumb! I know it's been said, just reinforcing it! Nice style tho. Quote Link to comment Share on other sites More sharing options...
Ginger Lord Posted April 15, 2010 Report Share Posted April 15, 2010 If you've not seen "How to train your dragon" I'd go see it, would be some good reference ideas from there. Quote Link to comment Share on other sites More sharing options...
m8nkey Posted April 15, 2010 Report Share Posted April 15, 2010 looking great Pomperi. beautiful textures as i've come to expect from you anyway. i like the splash of red the mushrooms add to the scene too. Quote Link to comment Share on other sites More sharing options...
SanderDL Posted April 16, 2010 Report Share Posted April 16, 2010 Cool stuff man! It has been a while since I saw something from you. This is going to be interesting to follow. Good luck! Quote Link to comment Share on other sites More sharing options...
Nurb Posted April 18, 2010 Report Share Posted April 18, 2010 That's looking sweet as hell Pomp I think the scene could use another "layer" of modelled background to add some more depth, that's my main "crit". Really love your art style as usual Quote Link to comment Share on other sites More sharing options...
AlexM Posted April 18, 2010 Report Share Posted April 18, 2010 looking great! +1 about those branches though, they keep pulling my eye away from everything else. Quote Link to comment Share on other sites More sharing options...
Pomperi Posted June 29, 2010 Author Report Share Posted June 29, 2010 Wow, I'm slow. Finally got an update for you guys. Still have the penis twig ones in there, but I've made a modular branch to break them up a bit, so just ignore those for now . This is still a test scene for style, lighting and texturing so I haven't really bothered to fill the whole scene yet. Have been playing around with the textures, the lighting, post-processing and shaders to cream out some more detail and set the mood. Had a real struggle to make a suitable shader for pines, but this is what I ended up with after a lot of fiddling: Ginger Lord: Hehe, I've been wanting to see that movie for some time now, haven't gotten around doing that yet. Their style is very different from ours though. While How to train your dragon's got a very american cartoon style, we're aiming for a simplified and slightly exaggerated take on scandinavian folklore, using artists such as Theodore Kittelsen and John Bauer as our main inspiration, with a hint of our own personal style in the mix. Quote Link to comment Share on other sites More sharing options...
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