Skacky Posted April 30, 2010 Report Share Posted April 30, 2010 Looking very good S.W.A.T.Y. The only thing bothering me is that concrete texture on the floor outside, you can clearly see the tiling but that's nitpick. Great work. Quote Link to comment Share on other sites More sharing options...
S.W.A.T.Y Posted May 9, 2010 Author Report Share Posted May 9, 2010 Download http://forums.tf2maps.net/showthread.php?t=12609 RC1 Changelog: -Added another spawn due to being too easy to spawn camp before. -Fixed the fade distance to a couple of props. -Fixed some nodraw textures. -Fixed some issues with clipping. -Fixed an issue with the 3d sky. -Improved fps. Quote Link to comment Share on other sites More sharing options...
S.W.A.T.Y Posted May 12, 2010 Author Report Share Posted May 12, 2010 Well, since ctf_biomass is finished now I have decided to show you guys where I got the inspiration for this map. So I got the inspiration from this concept art that Bungie released for halo reach beta, not that I like halo or anything, I randomly found it online googling for concept arts because thats how I get my inspiration for every map I make. This is the concept art This is my map. This is where I first found the concept art. http://www.shacknews.com/featuredarticle.x?id=1278 Quote Link to comment Share on other sites More sharing options...
Rick_D Posted June 9, 2010 Report Share Posted June 9, 2010 opressingly white and devoid of smaller details. nice concept art though Quote Link to comment Share on other sites More sharing options...
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