S.W.A.T.Y Posted April 5, 2010 Report Posted April 5, 2010 Download http://forums.tf2maps.net/showthread.php?t=12609 Beta 4 Changelog: -Modified the entire area where the catwalks used to be due to the death pits being a problem. -Fixed a few textures overlapping. -Added more health/ammo. -Improved fps. -Added more detail in some certain areas of the map. -Fixed a few other visual glitches throughout the map. Updated Screenshots: Quote
Steppenwolf Posted April 6, 2010 Report Posted April 6, 2010 You made this in 2 weeks only? wow. Looks quite polished for that. Nice geometry. Quote
PogoP Posted April 6, 2010 Report Posted April 6, 2010 Looks really nice! You have a good grasp of environments and lighting, the haze/fog effect in the distance looks perfect. Quote
PhilipK Posted April 6, 2010 Report Posted April 6, 2010 Looks nice, the thing that kind of catch my attention tho is that the rocks are getting darker at the top and that makes the seam to the top texture very obvious. IMO it'd make more sense and look better to rotate that texture 180 degrees so the gradient goes from dark at the bottom to the same kind of bright redish at the top as the top/sand texture? Quote
S.W.A.T.Y Posted April 10, 2010 Author Report Posted April 10, 2010 So beta 2 includes some drastic changes starting wtih the middle area, the cave being totally removed due to being too big and being too hard to get the intel from the enemey's base so b2 has that fixed and the map is 100% playable now. I retextured both bases since people were complaing not being able to know which base is which so thats fixed too. Also, I added another route to the intel room to make it easier get the intel and ton of other improvements as well. Download http://forums.tf2maps.net/showthread.php?t=12609 Updated first post with new info/pics. Beta 2 Changlog: -Added rails on the sides to make it less pyro friendly. -Added another route out of the intel room to make it easier getting the intel. -Removed the windows above the intel room. -Scaled down the water. -Fixed clipping problems. -Added more signs throughout the map. -Added more detail throughout the map. -Fixed lighting errors. -Retextured both bases so its easier to know on which base you are on. -Removed the whole middle area(the cave) due to being too dificult to get the intel from the enemy's base. -Removed a side route at mid being useless. -Fixed ton of visual glitches -Added more lights. -Improved FPS by a lot. -Added spec cameras. -Improved visually the 3D skybox Updated Screenshots: Quote
S.W.A.T.Y Posted April 12, 2010 Author Report Posted April 12, 2010 Added mirror @ LanmaniaX thanks Quote
-HP- Posted April 12, 2010 Report Posted April 12, 2010 Nice stuff! Didn't played as I try to stay away from TF2 like a junkie from cocaine, but it looks great! Grats. Quote
skdr Posted April 13, 2010 Report Posted April 13, 2010 ":22t8z4rf]I try to stay away from TF2 like a junkie from cocaine. Why exactly? Quote
S.W.A.T.Y Posted April 16, 2010 Author Report Posted April 16, 2010 Download http://forums.tf2maps.net/showthread.php?t=12609 Beta 3 Changelog: -Fixed some displacements not sewed together -Fixed some floating props -Fixed a few overlapping textures -Added stairs to the roof above the building. -Removed the death pit at middle. -Added an underground tunnel at middle. -Added more health/ammo. -Visually improved the 3d skybox. -Added more cover on some parts of the map. -Widen the corners to the intel room. -Improved fps. Quote
S.W.A.T.Y Posted April 28, 2010 Author Report Posted April 28, 2010 I removed the death pit that people where complaining about. Quote
S.W.A.T.Y Posted April 30, 2010 Author Report Posted April 30, 2010 Download http://forums.tf2maps.net/showthread.php?t=12609 Beta 4 Changelog: -Modified the entire area where the catwalks used to be due to the death pits being a problem. -Fixed a few textures overlapping. -Added more health/ammo. -Improved fps. -Added more detail in some certain areas of the map. -Fixed a few other visual glitches throughout the map. Quote
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