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Posted

Looks nice, the thing that kind of catch my attention tho is that the rocks are getting darker at the top and that makes the seam to the top texture very obvious. IMO it'd make more sense and look better to rotate that texture 180 degrees so the gradient goes from dark at the bottom to the same kind of bright redish at the top as the top/sand texture?

Posted

So beta 2 includes some drastic changes starting wtih the middle area,

the cave being totally removed due to being too big and being too hard

to get the intel from the enemey's base so b2 has that fixed and the map is 100% playable now.

I retextured both bases since people were complaing not being able to know

which base is which so thats fixed too. Also, I added another route to the intel room to make it easier get the intel

and ton of other improvements as well.

Download

http://forums.tf2maps.net/showthread.php?t=12609

Updated first post with new info/pics.

Beta 2 Changlog:

-Added rails on the sides to make it less pyro friendly.

-Added another route out of the intel room to make it easier getting the intel.

-Removed the windows above the intel room.

-Scaled down the water.

-Fixed clipping problems.

-Added more signs throughout the map.

-Added more detail throughout the map.

-Fixed lighting errors.

-Retextured both bases so its easier to know on which base you are on.

-Removed the whole middle area(the cave) due to being too dificult to get the intel from the enemy's base.

-Removed a side route at mid being useless.

-Fixed ton of visual glitches

-Added more lights.

-Improved FPS by a lot.

-Added spec cameras.

-Improved visually the 3D skybox

Updated Screenshots:

20szmhi.jpg

1z6gv1g.jpg

x1ztcm.jpg

i2681u.jpg

1fw84m.jpg

10saxk4.jpg

mls1v5.jpg

Posted

Download

http://forums.tf2maps.net/showthread.php?t=12609

Beta 3 Changelog:

-Fixed some displacements not sewed together

-Fixed some floating props

-Fixed a few overlapping textures

-Added stairs to the roof above the building.

-Removed the death pit at middle.

-Added an underground tunnel at middle.

-Added more health/ammo.

-Visually improved the 3d skybox.

-Added more cover on some parts of the map.

-Widen the corners to the intel room.

-Improved fps.

  • 2 weeks later...

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