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Command and Conquer Project


PogoP

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Hey guys.

I posted in the 3d models thread but didn't want to clutter it up any more so I thought I'd just make a new thread here.

This is something I'm going to be working on in order to improve my 3d skills when I'm not working on uni assignments. I actually do a Games Design course, but to be honest the modelling side of it is lacking, which is very disappointing. So I've decided to take things into my own hands and get cracking on with modelling and texturing.

I sat thinking the other night what I'd like to work on, and finally realised that re-making Command and Conquer in 3d whilst staying true to its art style would be a great idea for a project! I used to love those games growing up.

Anyway, at first I was just going to hand paint them and do hand painted normals where possible, but I tried out high poly modelling to see what sort of results I'd get. I'm not blown away so far, and I was wondering if you guys could critque my work and let me know where I can improve. At the moment, it actually looks much better without the normal map applied!

advanced_comm_center_render2_compar.jpg

advanced_comm_center_render3_compar.jpg

This final image is a comparison shot, and is a slightly older version of the model without many smoothing groups applied.

advanced_comm_center_render1_compar.jpg

Any critique will be really appreciated! I want to know where I'm going wrong.

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I think I'm going to lose the normal map and 'try my hand' at hand painting. I may consider using floating geometry on the high poly if I go that way, but we'll see.

Decided I'm going to finish the models first and then start texturing properly. I think I'm going to model a lot of buildings and units, then do a little C&C environment for them. Perhaps the desert setting, that was always my favourite!

Not particularly happy with the Silo yet, needs tweaking.

refinery_comparison.jpg

silo_comparison.jpg

repair_comparison.jpg

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  • 2 weeks later...

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