PogoP Posted March 30, 2010 Report Share Posted March 30, 2010 Hey guys. I posted in the 3d models thread but didn't want to clutter it up any more so I thought I'd just make a new thread here. This is something I'm going to be working on in order to improve my 3d skills when I'm not working on uni assignments. I actually do a Games Design course, but to be honest the modelling side of it is lacking, which is very disappointing. So I've decided to take things into my own hands and get cracking on with modelling and texturing. I sat thinking the other night what I'd like to work on, and finally realised that re-making Command and Conquer in 3d whilst staying true to its art style would be a great idea for a project! I used to love those games growing up. Anyway, at first I was just going to hand paint them and do hand painted normals where possible, but I tried out high poly modelling to see what sort of results I'd get. I'm not blown away so far, and I was wondering if you guys could critque my work and let me know where I can improve. At the moment, it actually looks much better without the normal map applied! This final image is a comparison shot, and is a slightly older version of the model without many smoothing groups applied. Any critique will be really appreciated! I want to know where I'm going wrong. Quote Link to comment Share on other sites More sharing options...
e-freak Posted March 30, 2010 Report Share Posted March 30, 2010 The Lowpoly looks just about right, maybe a bit too much detail on the rails in the radar. The highpoly however doesn't seem to add to much and the geometry is just higher res but not more detailed in sillouette or details. Quote Link to comment Share on other sites More sharing options...
PogoP Posted March 31, 2010 Author Report Share Posted March 31, 2010 I think I'm going to lose the normal map and 'try my hand' at hand painting. I may consider using floating geometry on the high poly if I go that way, but we'll see. Decided I'm going to finish the models first and then start texturing properly. I think I'm going to model a lot of buildings and units, then do a little C&C environment for them. Perhaps the desert setting, that was always my favourite! Not particularly happy with the Silo yet, needs tweaking. Quote Link to comment Share on other sites More sharing options...
Psy Posted March 31, 2010 Report Share Posted March 31, 2010 The models are looking pretty faithful to the original sprites. Maybe you could set-up a scene where the models appear to be a part of a board game akin to Games Workshop by having the desert area fit within a boundary like this. Just a random idea. Quote Link to comment Share on other sites More sharing options...
PogoP Posted March 31, 2010 Author Report Share Posted March 31, 2010 That's a cool idea Psy, that'd work really well. Been working on the Construction Yard today, this is so much fun! Hopefully I'm doing everything ok, as far as I can tell my modelling is pretty decent. Quote Link to comment Share on other sites More sharing options...
Sentura Posted March 31, 2010 Report Share Posted March 31, 2010 That's a cool idea Psy, that'd work really well. Been working on the Construction Yard today, this is so much fun! Hopefully I'm doing everything ok, as far as I can tell my modelling is pretty decent. you're gonna do the animations as well? Quote Link to comment Share on other sites More sharing options...
Seldoon182 Posted April 1, 2010 Report Share Posted April 1, 2010 U should add more details on the high poly such as floaters. Otherwise that this is looking promising! Quote Link to comment Share on other sites More sharing options...
st0lve Posted April 14, 2010 Report Share Posted April 14, 2010 Awesome idea! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.